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VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
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@ -1346,6 +1346,8 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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m_graphics_mod_manager.EndOfFrame();
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}
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g_framebuffer_manager->EndOfFrame();
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if (xfb_addr && fb_width && fb_stride && fb_height)
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{
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// Get the current XFB from texture cache
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