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Implement experimental Vulkan backend
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39
Source/Core/VideoBackends/Vulkan/RasterFont.h
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39
Source/Core/VideoBackends/Vulkan/RasterFont.h
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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namespace Vulkan
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{
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class Texture2D;
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class RasterFont
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{
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public:
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RasterFont();
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~RasterFont();
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bool Initialize();
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void PrintMultiLineText(VkRenderPass render_pass, const std::string& text, float start_x,
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float start_y, u32 bbWidth, u32 bbHeight, u32 color);
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private:
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bool CreateTexture();
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bool CreateShaders();
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std::unique_ptr<Texture2D> m_texture;
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VkShaderModule m_vertex_shader = VK_NULL_HANDLE;
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VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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