Implement experimental Vulkan backend

This commit is contained in:
Stenzek
2016-08-13 22:57:50 +10:00
parent fdd954e7e7
commit 77a128ab87
59 changed files with 14533 additions and 1 deletions

View File

@ -15,6 +15,7 @@
#include "VideoBackends/Null/VideoBackend.h"
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoBackends/Software/VideoBackend.h"
#include "VideoBackends/Vulkan/VideoBackend.h"
#include "VideoCommon/VideoBackendBase.h"
@ -35,7 +36,7 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
void VideoBackendBase::PopulateList()
{
// OGL > D3D11 > D3D12 > SW > Null
// OGL > D3D11 > D3D12 > Vulkan > SW > Null
g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
#ifdef _WIN32
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
@ -48,6 +49,7 @@ void VideoBackendBase::PopulateList()
g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
}
#endif
g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());