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Implement experimental Vulkan backend
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@ -88,6 +88,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);
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settings->Get("EnableValidationLayer", &bEnableValidationLayer, false);
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settings->Get("BackendMultithreading", &bBackendMultithreading, true);
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settings->Get("CommandBufferExecuteInterval", &iCommandBufferExecuteInterval, 100);
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settings->Get("SWZComploc", &bZComploc, true);
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settings->Get("SWZFreeze", &bZFreeze, true);
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@ -195,6 +196,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
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CHECK_SETTING("Video_Settings", "BackendMultithreading", bBackendMultithreading);
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CHECK_SETTING("Video_Settings", "CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
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CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy",
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@ -300,6 +302,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("BorderlessFullscreen", bBorderlessFullscreen);
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settings->Set("EnableValidationLayer", bEnableValidationLayer);
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settings->Set("BackendMultithreading", bBackendMultithreading);
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settings->Set("CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
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settings->Set("SWZComploc", bZComploc);
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settings->Set("SWZFreeze", bZFreeze);
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