Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-04-11 01:49:32 +00:00
parent 6ca5d7c7c8
commit 77a4a64909
7 changed files with 30 additions and 30 deletions

View File

@ -299,7 +299,7 @@ void VertexShaderManager::SetConstants()
if (bViewportChanged)
{
bViewportChanged = false;
SetVSConstant4f(C_DEPTHPARAMS,xfregs.rawViewport[5]/ 16777216.0f,xfregs.rawViewport[2]/ 16777216.0f,0.0f,0.0f);
SetVSConstant4f(C_DEPTHPARAMS,xfregs.viewport.farZ / 16777216.0f,xfregs.viewport.zRange / 16777216.0f,0.0f,0.0f);
// This is so implementation-dependent that we can't have it here.
UpdateViewport();
}