use opengl_makecurrent before save

and 2 small sdl/wx changes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1526 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-12-14 00:31:47 +00:00
parent bb817fbced
commit 77aaf18d21
3 changed files with 11 additions and 20 deletions

View File

@ -34,14 +34,6 @@ struct RECT
#include "GLUtil.h"
#ifndef USE_SDL
#define USE_SDL 0
#endif
#if USE_SDL
#include <SDL.h>
#endif
// Handles OpenGL and the window
// externals
@ -514,6 +506,9 @@ bool OpenGL_MakeCurrent()
MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false;
}
#elif defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
return true;
#elif defined(HAVE_X11) && HAVE_X11
Window winDummy;
unsigned int borderDummy;