use opengl_makecurrent before save

and 2 small sdl/wx changes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1526 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-12-14 00:31:47 +00:00
parent bb817fbced
commit 77aaf18d21
3 changed files with 11 additions and 20 deletions

View File

@ -21,10 +21,6 @@
#include "OS/Win32.h"
#endif
#if defined(USE_SDL) && USE_SDL
#include <SDL.h>
#endif
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#endif
@ -195,8 +191,6 @@ void DllConfig(HWND _hParent)
XFree(modes);
frame.ShowModal();
#endif
#else
//TODO
#endif
}
@ -236,17 +230,18 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
}
void Video_DoState(unsigned char **ptr, int mode) {
#ifdef _WIN32
//#ifdef _WIN32
// What is this code doing here?
// if (!wglMakeCurrent(hDC,hRC)) {
// PanicAlert("Can't Activate The GL Rendering Context for saving");
// return;
// }
#elif defined(HAVE_COCOA) && HAVE_COCOA
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
#elif defined(HAVE_X11) && HAVE_X11
glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
#endif
//#elif defined(HAVE_COCOA) && HAVE_COCOA
// cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
//#elif defined(HAVE_X11) && HAVE_X11
// glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
//#endif
OpenGL_MakeCurrent();
// Clear all caches that touch RAM
TextureMngr::Invalidate();