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D3D: Add exclusive fullscreen support.
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@ -431,6 +431,9 @@ void Reset()
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// release all back buffer references
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SAFE_RELEASE(backbuf);
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// apply fullscreen state
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D3D::swapchain->SetFullscreenState(g_ActiveConfig.bFullscreen, nullptr);
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// resize swapchain buffers
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RECT client;
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GetClientRect(hWnd, &client);
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