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TextureCache: Combine ApplyPaletteToEntry and ConvertTexture
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@ -228,10 +228,6 @@ public:
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static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
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protected:
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// Applies a palette to an EFB copy/texture.
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bool ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format);
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// Decodes the specified data to the GPU texture specified by entry.
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// Returns false if the configuration is not supported.
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// width, height are the size of the image in pixels.
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