DolphinQt: Move gamecube controller ui logic to its own widget

This commit is contained in:
iwubcode
2021-01-23 12:44:21 -06:00
parent 920dd812ad
commit 780360b921
6 changed files with 246 additions and 215 deletions

View File

@ -6,19 +6,9 @@
#include <QDialog>
#include <array>
class CommonControllersWidget;
class MappingWindow;
class GamecubeControllersWidget;
class QDialogButtonBox;
class QCheckBox;
class QComboBox;
class QHBoxLayout;
class QGridLayout;
class QGroupBox;
class QLabel;
class QPushButton;
class QRadioButton;
class WiimoteControllersWidget;
class ControllersWindow final : public QDialog
@ -28,28 +18,11 @@ public:
explicit ControllersWindow(QWidget* parent);
private:
void OnGCTypeChanged(int state);
void SaveSettings();
void OnGCPadConfigure();
void CreateGamecubeLayout();
void CreateMainLayout();
void ConnectWidgets();
void LoadSettings();
// Main
QDialogButtonBox* m_button_box;
// Gamecube
QGroupBox* m_gc_box;
QGridLayout* m_gc_layout;
std::array<QComboBox*, 4> m_gc_controller_boxes;
std::array<QPushButton*, 4> m_gc_buttons;
std::array<QHBoxLayout*, 4> m_gc_groups;
// Wii Remote
GamecubeControllersWidget* m_gamecube_controllers;
WiimoteControllersWidget* m_wiimote_controllers;
// Common
CommonControllersWidget* m_common;
};