Fixed the crash that would occur when the Refresh button was pressed in the controllers config.

- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
This commit is contained in:
skidau
2015-03-05 19:49:10 +11:00
parent b446ea0132
commit 780eef68f6
16 changed files with 93 additions and 104 deletions

View File

@ -23,6 +23,7 @@
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/GCKeyboard.h"
@ -207,12 +208,13 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);
// Disable controller type selection for certain circumstances.
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
bool wii_game_started = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || !wii_game_started)
wiimote_source_ch[i]->Disable();
m_orig_wiimote_sources[i] = g_wiimote_sources[i];
wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
if (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID)
if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
wiimote_configure_bt[i]->Disable();
}
@ -390,28 +392,13 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Wiimote::Initialize(reinterpret_cast<void*>(win));
#else
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
@ -535,24 +522,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_config_ids[event.GetId()];
bool was_init = false;
// check if game is running
if (g_controller_interface.IsInit())
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
#else
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
HotkeyManagerEmu::Enable(false);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
@ -565,10 +535,5 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
m_ConfigFrame.ShowModal();
}
// if game isn't running
if (!was_init)
{
Keyboard::Shutdown();
Pad::Shutdown();
}
HotkeyManagerEmu::Enable(true);
}