VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.

This commit is contained in:
Jules Blok
2014-12-16 23:52:42 +01:00
parent bd6d229733
commit 782a5adb94
3 changed files with 56 additions and 31 deletions

View File

@ -72,7 +72,9 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("in float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i);
}
out.Write("centroid out VS_OUTPUT o;\n");
out.Write("out VertexData {\n"
"\tcentroid VS_OUTPUT o;\n"
"};\n");
out.Write("void main()\n{\n");
}