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VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
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@ -72,7 +72,9 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("in float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i);
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}
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out.Write("centroid out VS_OUTPUT o;\n");
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out.Write("out VertexData {\n"
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"\tcentroid VS_OUTPUT o;\n"
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"};\n");
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out.Write("void main()\n{\n");
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}
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