Make sure the game list gets created with automatic starts.

When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-01-21 02:56:54 +00:00
parent 4684417409
commit 7834880925
6 changed files with 9 additions and 7 deletions

View File

@ -296,7 +296,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
@ -383,6 +383,7 @@ void OpenGL_Update()
void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->Hide();
delete GLWin.glCtxt;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?