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Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
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@ -434,6 +434,7 @@
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<ClInclude Include="DiscIO\MultithreadedCompressor.h" />
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<ClInclude Include="DiscIO\NANDImporter.h" />
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<ClInclude Include="DiscIO\RiivolutionParser.h" />
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<ClInclude Include="DiscIO\RiivolutionPatcher.h" />
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<ClInclude Include="DiscIO\ScrubbedBlob.h" />
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<ClInclude Include="DiscIO\TGCBlob.h" />
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<ClInclude Include="DiscIO\Volume.h" />
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@ -1021,6 +1022,7 @@
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<ClCompile Include="DiscIO\LaggedFibonacciGenerator.cpp" />
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<ClCompile Include="DiscIO\NANDImporter.cpp" />
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<ClCompile Include="DiscIO\RiivolutionParser.cpp" />
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<ClCompile Include="DiscIO\RiivolutionPatcher.cpp" />
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<ClCompile Include="DiscIO\ScrubbedBlob.cpp" />
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<ClCompile Include="DiscIO\TGCBlob.cpp" />
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<ClCompile Include="DiscIO\Volume.cpp" />
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