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Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
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@ -202,9 +202,9 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType
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const int blkH = TexDecoder_GetEFBCopyBlockHeightInTexels(params.copy_format);
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int samples = GetEncodedSampleCount(params.copy_format);
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code.Write(" int x_block_position = (uv1.x >> {}) << {};\n", IntLog2(blkH * blkW / samples),
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IntLog2(blkW));
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code.Write(" int y_block_position = uv1.y << {};\n", IntLog2(blkH));
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code.Write(" int x_block_position = (uv1.x >> {}) << {};\n",
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MathUtil::IntLog2(blkH * blkW / samples), MathUtil::IntLog2(blkW));
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code.Write(" int y_block_position = uv1.y << {};\n", MathUtil::IntLog2(blkH));
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if (samples == 1)
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{
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// With samples == 1, we write out pairs of blocks; one A8R8, one G8B8.
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@ -212,9 +212,10 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType
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samples = 2;
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}
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code.Write(" int offset_in_block = uv1.x & {};\n", (blkH * blkW / samples) - 1);
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code.Write(" int y_offset_in_block = offset_in_block >> {};\n", IntLog2(blkW / samples));
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code.Write(" int y_offset_in_block = offset_in_block >> {};\n",
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MathUtil::IntLog2(blkW / samples));
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code.Write(" int x_offset_in_block = (offset_in_block & {}) << {};\n", (blkW / samples) - 1,
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IntLog2(samples));
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MathUtil::IntLog2(samples));
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code.Write(" sampleUv.x = x_block_position + x_offset_in_block;\n"
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" sampleUv.y = y_block_position + y_offset_in_block;\n");
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