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Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
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@ -83,7 +83,7 @@ TextureInfo::TextureInfo(u32 stage, const u8* ptr, const u8* tlut_ptr, u32 addre
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so
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// we limit the mipmap count to 6 there
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const u32 limited_mip_count =
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std::min<u32>(IntLog2(std::max(width, height)) + 1, raw_mip_count + 1) - 1;
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std::min<u32>(MathUtil::IntLog2(std::max(width, height)) + 1, raw_mip_count + 1) - 1;
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// load mips
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const u8* src_data = m_ptr + GetTextureSize();
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