mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -3,6 +3,7 @@ set(SRCS Src/BPMemory.cpp
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Src/BPStructs.cpp
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Src/CommandProcessor.cpp
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Src/CPMemory.cpp
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Src/Debugger.cpp
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Src/DLCache.cpp
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Src/Fifo.cpp
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Src/FramebufferManagerBase.cpp
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||||
|
173
Source/Core/VideoCommon/Src/Debugger.cpp
Normal file
173
Source/Core/VideoCommon/Src/Debugger.cpp
Normal file
@ -0,0 +1,173 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
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||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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||||
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||||
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#include "IniFile.h"
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#include "Debugger.h"
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#include "FileUtil.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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void GFXDebuggerUpdateScreen()
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{
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// TODO: Implement this in a plugin-independent way
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/* // update screen
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if (D3D::bFrameInProgress)
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{
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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D3D::GetBackBufferSurface(), NULL,
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D3DTEXF_LINEAR);
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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D3D::dev->BeginScene();
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}
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else
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{
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->BeginScene();
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}*/
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}
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void GFXDebuggerCheckAndPause(bool update)
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{
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if (GFXDebuggerPauseFlag)
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{
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g_pdebugger->OnPause();
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while( GFXDebuggerPauseFlag )
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{
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UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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Sleep(5);
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}
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g_pdebugger->OnContinue();
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}
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}
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void GFXDebuggerToPause(bool update)
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{
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GFXDebuggerToPauseAtNext = NOT_PAUSE;
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GFXDebuggerPauseFlag = true;
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GFXDebuggerCheckAndPause(update);
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}
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void ContinueGFXDebugger()
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{
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerBase::DumpPixelShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_ps.txt", path);
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std::string output;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (!useDstAlpha)
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{
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output = "Destination alpha disabled:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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output = "Using dual source blending for destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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output = "Using two passes for emulating destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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output += "\n\nDestination alpha pass shader:\n";
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output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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}
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, output.c_str(), filename);
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}
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void GFXDebuggerBase::DumpVertexShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_vs_consts.txt", path);
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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}
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void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpTextures(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpFrameBuffer(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpGeometry(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexDecl(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpMatrices(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpStats(const char* path)
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{
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// TODO
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}
|
90
Source/Core/VideoCommon/Src/Debugger.h
Normal file
90
Source/Core/VideoCommon/Src/Debugger.h
Normal file
@ -0,0 +1,90 @@
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// Copyright (C) 2003 Dolphin Project.
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|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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#ifndef _GFX_DEBUGGER_H_
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#define _GFX_DEBUGGER_H_
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class GFXDebuggerBase
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{
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public:
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// if paused, debugging functions can be enabled
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virtual void OnPause() {};
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virtual void OnContinue() {};
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void DumpPixelShader(const char* path);
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void DumpVertexShader(const char* path);
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void DumpPixelShaderConstants(const char* path);
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void DumpVertexShaderConstants(const char* path);
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void DumpTextures(const char* path);
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void DumpFrameBuffer(const char* path);
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void DumpGeometry(const char* path);
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void DumpVertexDecl(const char* path);
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void DumpMatrices(const char* path);
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void DumpStats(const char* path);
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};
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enum PauseEvent {
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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NEXT_PIXEL_SHADER_CHANGE = 1<<2,
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NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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NEXT_TEXTURE_CHANGE = 1<<4,
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NEXT_NEW_TEXTURE = 1<<5,
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NEXT_XFB_CMD = 1<<6, // TODO
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NEXT_EFB_CMD = 1<<7, // TODO
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NEXT_MATRIX_CMD = 1<<8, // TODO
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NEXT_VERTEX_CMD = 1<<9, // TODO
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NEXT_TEXTURE_CMD = 1<<10, // TODO
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NEXT_LIGHT_CMD = 1<<11, // TODO
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NEXT_FOG_CMD = 1<<12, // TODO
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NEXT_SET_TLUT = 1<<13, // TODO
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NEXT_ERROR = 1<<14, // TODO
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};
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extern GFXDebuggerBase *g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#undef ENABLE_GFX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_GFX_DEBUGGER
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#endif
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#ifdef ENABLE_GFX_DEBUGGER
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Disable debugging calls in Release build
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#define GFX_DEBUGGER_PAUSE_AT(event,update)
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
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#endif ENABLE_GFX_DEBUGGER
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#endif // _GFX_DEBUGGER_H_
|
@ -8,6 +8,7 @@ files = [
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'BPStructs.cpp',
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'CPMemory.cpp',
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'CommandProcessor.cpp',
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'DebuggerPanel.cpp',
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'DLCache.cpp',
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'Fifo.cpp',
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'FramebufferManagerBase.cpp',
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|
@ -11,6 +11,7 @@
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#include "PluginSpecs.h"
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#include "TextureCacheBase.h"
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#include "Debugger.h"
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// ugly
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extern int frameCount;
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@ -261,7 +262,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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hash_value = 0;
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}
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|
||||
// TODO: Is the mipLevels check needed?
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
|
||||
{
|
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@ -275,7 +275,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
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// Might speed up movie playback very, very slightly.
|
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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||||
|
||||
// TODO: Is the mipLevels check needed?
|
||||
if (!entry->isRenderTarget &&
|
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((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
|
||||
|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
|
||||
@ -331,6 +330,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
|
||||
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
|
||||
entry->mipLevels = maxlevel;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
|
||||
}
|
||||
|
||||
entry->addr = address;
|
||||
@ -412,6 +413,8 @@ return_entry:
|
||||
entry->frameCount = frameCount;
|
||||
entry->Bind(stage);
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
|
@ -158,6 +158,7 @@ struct VideoConfig
|
||||
bool bSupportsRealXFB;
|
||||
bool bSupports3DVision;
|
||||
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
|
||||
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
|
||||
} backend_info;
|
||||
};
|
||||
|
||||
|
@ -734,6 +734,14 @@
|
||||
<Filter
|
||||
Name="Base"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Debugger.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\FramebufferManagerBase.cpp"
|
||||
>
|
||||
|
@ -1,4 +1,5 @@
|
||||
set(SRCS Src/VideoConfigDiag.cpp)
|
||||
set(SRCS Src/VideoConfigDiag.cpp
|
||||
Src/DebuggerPanel.cpp)
|
||||
|
||||
add_library(videouicommon STATIC ${SRCS})
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
|
341
Source/Core/VideoUICommon/Src/DebuggerPanel.cpp
Normal file
341
Source/Core/VideoUICommon/Src/DebuggerPanel.cpp
Normal file
@ -0,0 +1,341 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "IniFile.h"
|
||||
#include "DebuggerPanel.h"
|
||||
#include "FileUtil.h"
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "TextureCacheBase.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
extern PLUGIN_GLOBALS* globals;
|
||||
|
||||
BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
|
||||
EVT_CLOSE(GFXDebuggerPanel::OnClose)
|
||||
EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
|
||||
EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
|
||||
EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
|
||||
EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
|
||||
EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
|
||||
EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
|
||||
EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
|
||||
EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
|
||||
EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
|
||||
EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
|
||||
GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
|
||||
const wxSize& size, long style, const wxString &title)
|
||||
: wxPanel(parent, id, position, size, style, title)
|
||||
{
|
||||
CreateGUIControls();
|
||||
|
||||
LoadSettings();
|
||||
}
|
||||
|
||||
GFXDebuggerPanel::~GFXDebuggerPanel()
|
||||
{
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
// save the window position when we hide the window
|
||||
SaveSettings();
|
||||
|
||||
event.Skip(); // This means wxDialog's Destroy is used
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::SaveSettings() const
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
// TODO: make this work when we close the entire program too, currently on total close we get
|
||||
// weird values, perhaps because of some conflict with the rendering window
|
||||
// TODO: get the screen resolution and make limits from that
|
||||
if (GetPosition().x < 1000 && GetPosition().y < 1000
|
||||
&& GetSize().GetWidth() < 1000
|
||||
&& GetSize().GetHeight() < 1000)
|
||||
{
|
||||
file.Set("VideoWindow", "x", GetPosition().x);
|
||||
file.Set("VideoWindow", "y", GetPosition().y);
|
||||
file.Set("VideoWindow", "w", GetSize().GetWidth());
|
||||
file.Set("VideoWindow", "h", GetSize().GetHeight());
|
||||
}
|
||||
|
||||
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::LoadSettings()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
|
||||
|
||||
int x = 100, y = 100, w = 100, h = 100;
|
||||
file.Get("VideoWindow", "x", &x, GetPosition().x);
|
||||
file.Get("VideoWindow", "y", &y, GetPosition().y);
|
||||
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
|
||||
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
|
||||
SetSize(x, y, w, h);
|
||||
}
|
||||
|
||||
struct PauseEventMap
|
||||
{
|
||||
PauseEvent event;
|
||||
const wxString ListStr;
|
||||
};
|
||||
|
||||
static PauseEventMap pauseEventMap[] = {
|
||||
{NEXT_FRAME, wxT("Frame")},
|
||||
{NEXT_FLUSH, wxT("Flush")},
|
||||
|
||||
{NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
|
||||
{NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
|
||||
{NEXT_TEXTURE_CHANGE, wxT("Texture")},
|
||||
{NEXT_NEW_TEXTURE, wxT("New Texture")},
|
||||
|
||||
{NEXT_XFB_CMD, wxT("XFB Cmd")},
|
||||
{NEXT_EFB_CMD, wxT("EFB Cmd")},
|
||||
|
||||
{NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
|
||||
{NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
|
||||
{NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
|
||||
{NEXT_LIGHT_CMD, wxT("Light Cmd")},
|
||||
{NEXT_FOG_CMD, wxT("Fog Cmd")},
|
||||
|
||||
{NEXT_SET_TLUT, wxT("TLUT Cmd")},
|
||||
|
||||
{NEXT_ERROR, wxT("Error")}
|
||||
};
|
||||
static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
|
||||
|
||||
void GFXDebuggerPanel::CreateGUIControls()
|
||||
{
|
||||
g_pdebugger = this;
|
||||
|
||||
// Basic settings
|
||||
CenterOnParent();
|
||||
|
||||
// MainPanel
|
||||
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
|
||||
m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
|
||||
m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
|
||||
m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, wxT("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Continue"));
|
||||
|
||||
m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
|
||||
for (int i=0; i<numPauseEventMap; i++)
|
||||
{
|
||||
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
|
||||
}
|
||||
|
||||
m_pPauseAtList->SetSelection(0);
|
||||
|
||||
m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
|
||||
m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
|
||||
m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
|
||||
m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
|
||||
m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
|
||||
m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
|
||||
m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
|
||||
|
||||
m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
|
||||
m_pDumpList->Insert(wxT("Pixel Shader"),0);
|
||||
m_pDumpList->Append(wxT("Vertex Shader"));
|
||||
m_pDumpList->Append(wxT("Pixel Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Vertex Shader Constants"));
|
||||
m_pDumpList->Append(wxT("Textures"));
|
||||
m_pDumpList->Append(wxT("Frame Buffer"));
|
||||
m_pDumpList->Append(wxT("Geometry data"));
|
||||
m_pDumpList->Append(wxT("Vertex Description"));
|
||||
m_pDumpList->Append(wxT("Vertex Matrices"));
|
||||
m_pDumpList->Append(wxT("Statistics"));
|
||||
m_pDumpList->SetSelection(0);
|
||||
|
||||
// Layout everything on m_MainPanel
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
sMain->Add(m_pButtonPause, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
|
||||
sMain->Add(m_pCount,0,0,5);
|
||||
sMain->Add(m_pPauseAtList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonDump, 0, 0, 5);
|
||||
sMain->Add(m_pDumpList, 0, 0, 5);
|
||||
sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearScreen, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
|
||||
sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
|
||||
sMain->Add(m_pButtonCont, 0, 0, 5);
|
||||
m_MainPanel->SetSizerAndFit(sMain);
|
||||
Fit();
|
||||
|
||||
OnContinue();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPause()
|
||||
{
|
||||
m_pButtonDump->Enable(true);
|
||||
m_pButtonUpdateScreen->Enable(true);
|
||||
m_pButtonClearScreen->Enable(true);
|
||||
m_pButtonClearTextureCache->Enable(true);
|
||||
m_pButtonClearVertexShaderCache->Enable(true);
|
||||
m_pButtonClearPixelShaderCache->Enable(true);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContinue()
|
||||
{
|
||||
m_pButtonDump->Enable(false);
|
||||
m_pButtonUpdateScreen->Enable(false);
|
||||
m_pButtonClearScreen->Enable(false);
|
||||
m_pButtonClearTextureCache->Enable(false);
|
||||
m_pButtonClearVertexShaderCache->Enable(false);
|
||||
m_pButtonClearPixelShaderCache->Enable(false);
|
||||
}
|
||||
|
||||
|
||||
// General settings
|
||||
void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
|
||||
{
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = true;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
|
||||
wxString val = m_pCount->GetValue();
|
||||
long value;
|
||||
if (val.ToLong(&value))
|
||||
GFXDebuggerEventToPauseCount = value;
|
||||
else
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerPauseFlag = false;
|
||||
GFXDebuggerToPauseAtNext = NEXT_FRAME;
|
||||
GFXDebuggerEventToPauseCount = 1;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
|
||||
{
|
||||
char dump_path[MAX_PATH];
|
||||
sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
|
||||
if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
|
||||
if (!File::CreateDir(dump_path))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
DumpPixelShader(dump_path);
|
||||
break;
|
||||
|
||||
case 1: // Vertex Shader
|
||||
DumpVertexShader(dump_path);
|
||||
break;
|
||||
|
||||
case 2: // Pixel Shader Constants
|
||||
DumpPixelShaderConstants(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 3: // Vertex Shader Constants
|
||||
DumpVertexShaderConstants(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 4: // Textures
|
||||
DumpTextures(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 5: // Frame Buffer
|
||||
DumpFrameBuffer(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 6: // Geometry
|
||||
DumpGeometry(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 7: // Vertex Description
|
||||
DumpVertexDecl(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 8: // Vertex Matrices
|
||||
DumpMatrices(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 9: // Statistics
|
||||
DumpStats(dump_path);
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
GFXDebuggerPauseFlag = false;
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
TextureCache::Invalidate(false);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
|
||||
{
|
||||
// TODO
|
||||
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
|
||||
}
|
||||
|
||||
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
|
||||
{
|
||||
GFXDebuggerUpdateScreen();
|
||||
}
|
105
Source/Core/VideoUICommon/Src/DebuggerPanel.h
Normal file
105
Source/Core/VideoUICommon/Src/DebuggerPanel.h
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _GFX_DEBUGGER_PANEL_H_
|
||||
#define _GFX_DEBUGGER_PANEL_H_
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/notebook.h>
|
||||
#include "Debugger.h"
|
||||
|
||||
class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
|
||||
{
|
||||
public:
|
||||
GFXDebuggerPanel(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxTAB_TRAVERSAL,
|
||||
const wxString &title = wxT("GFX Debugger"));
|
||||
|
||||
virtual ~GFXDebuggerPanel();
|
||||
|
||||
void SaveSettings() const;
|
||||
void LoadSettings();
|
||||
|
||||
bool bInfoLog;
|
||||
bool bPrimLog;
|
||||
bool bSaveTextures;
|
||||
bool bSaveTargets;
|
||||
bool bSaveShaders;
|
||||
|
||||
void OnPause();
|
||||
void OnContinue();
|
||||
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxPanel *m_MainPanel;
|
||||
|
||||
wxButton *m_pButtonPause;
|
||||
wxButton *m_pButtonPauseAtNext;
|
||||
wxButton *m_pButtonPauseAtNextFrame;
|
||||
wxButton *m_pButtonCont;
|
||||
wxChoice *m_pPauseAtList;
|
||||
wxButton *m_pButtonDump;
|
||||
wxChoice *m_pDumpList;
|
||||
wxButton *m_pButtonUpdateScreen;
|
||||
wxButton *m_pButtonClearScreen;
|
||||
wxButton *m_pButtonClearTextureCache;
|
||||
wxButton *m_pButtonClearVertexShaderCache;
|
||||
wxButton *m_pButtonClearPixelShaderCache;
|
||||
wxTextCtrl *m_pCount;
|
||||
|
||||
|
||||
// TODO: Prefix with GFX_
|
||||
enum
|
||||
{
|
||||
ID_MAINPANEL = 3900,
|
||||
ID_CONT,
|
||||
ID_PAUSE,
|
||||
ID_PAUSE_AT_NEXT,
|
||||
ID_PAUSE_AT_NEXT_FRAME,
|
||||
ID_PAUSE_AT_LIST,
|
||||
ID_DUMP,
|
||||
ID_DUMP_LIST,
|
||||
ID_UPDATE_SCREEN,
|
||||
ID_CLEAR_SCREEN,
|
||||
ID_CLEAR_TEXTURE_CACHE,
|
||||
ID_CLEAR_VERTEX_SHADER_CACHE,
|
||||
ID_CLEAR_PIXEL_SHADER_CACHE,
|
||||
ID_COUNT
|
||||
};
|
||||
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void CreateGUIControls();
|
||||
|
||||
void GeneralSettings(wxCommandEvent& event);
|
||||
void OnPauseButton(wxCommandEvent& event);
|
||||
void OnPauseAtNextButton(wxCommandEvent& event);
|
||||
void OnPauseAtNextFrameButton(wxCommandEvent& event);
|
||||
void OnDumpButton(wxCommandEvent& event);
|
||||
void OnContButton(wxCommandEvent& event);
|
||||
void OnUpdateScreenButton(wxCommandEvent& event);
|
||||
void OnClearScreenButton(wxCommandEvent& event);
|
||||
void OnClearTextureCacheButton(wxCommandEvent& event);
|
||||
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
|
||||
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
|
||||
void OnCountEnter(wxCommandEvent& event);
|
||||
};
|
||||
|
||||
#endif // _GFX_DEBUGGER_PANEL_H_
|
@ -7,6 +7,7 @@ if not env['HAVE_WX']:
|
||||
|
||||
files = [
|
||||
'VideoConfigDiag.cpp',
|
||||
'DebuggerPanel.cpp',
|
||||
]
|
||||
|
||||
env.StaticLibrary(env['local_libs'] + 'videouicommon', files)
|
||||
|
@ -404,6 +404,14 @@
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\Src\DebuggerPanel.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\DebuggerPanel.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VideoConfigDiag.cpp"
|
||||
>
|
||||
|
Reference in New Issue
Block a user