Merged the D3D9 debugger into VideoCommon/VideoUICommon:

Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-05 14:15:36 +00:00
parent 9da4fe086b
commit 7854bd7109
36 changed files with 735 additions and 1112 deletions

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@ -3,6 +3,7 @@ set(SRCS Src/BPMemory.cpp
Src/BPStructs.cpp
Src/CommandProcessor.cpp
Src/CPMemory.cpp
Src/Debugger.cpp
Src/DLCache.cpp
Src/Fifo.cpp
Src/FramebufferManagerBase.cpp

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@ -0,0 +1,173 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "IniFile.h"
#include "Debugger.h"
#include "FileUtil.h"
#include "VideoConfig.h"
#include "TextureCacheBase.h"
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include "NativeVertexFormat.h"
GFXDebuggerBase *g_pdebugger = NULL;
volatile bool GFXDebuggerPauseFlag = false;
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
volatile int GFXDebuggerEventToPauseCount = 0;
void UpdateFPSDisplay(const char *text);
extern NativeVertexFormat *g_nativeVertexFmt;
void GFXDebuggerUpdateScreen()
{
// TODO: Implement this in a plugin-independent way
/* // update screen
if (D3D::bFrameInProgress)
{
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
D3D::dev->SetDepthStencilSurface(NULL);
D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
D3D::GetBackBufferSurface(), NULL,
D3DTEXF_LINEAR);
D3D::dev->EndScene();
D3D::dev->Present(NULL, NULL, NULL, NULL);
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
D3D::dev->BeginScene();
}
else
{
D3D::dev->EndScene();
D3D::dev->Present(NULL, NULL, NULL, NULL);
D3D::dev->BeginScene();
}*/
}
void GFXDebuggerCheckAndPause(bool update)
{
if (GFXDebuggerPauseFlag)
{
g_pdebugger->OnPause();
while( GFXDebuggerPauseFlag )
{
UpdateFPSDisplay("Paused by Video Debugger");
if (update) GFXDebuggerUpdateScreen();
Sleep(5);
}
g_pdebugger->OnContinue();
}
}
void GFXDebuggerToPause(bool update)
{
GFXDebuggerToPauseAtNext = NOT_PAUSE;
GFXDebuggerPauseFlag = true;
GFXDebuggerCheckAndPause(update);
}
void ContinueGFXDebugger()
{
GFXDebuggerPauseFlag = false;
}
void GFXDebuggerBase::DumpPixelShader(const char* path)
{
char filename[MAX_PATH];
sprintf(filename, "%s/dump_ps.txt", path);
std::string output;
bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
if (!useDstAlpha)
{
output = "Destination alpha disabled:\n";
output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
{
output = "Using dual source blending for destination alpha:\n";
output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
output = "Using two passes for emulating destination alpha:\n";
output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += "\n\nDestination alpha pass shader:\n";
output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
}
File::CreateEmptyFile(filename);
File::WriteStringToFile(true, output.c_str(), filename);
}
void GFXDebuggerBase::DumpVertexShader(const char* path)
{
char filename[MAX_PATH];
sprintf(filename, "%s/dump_vs_consts.txt", path);
File::CreateEmptyFile(filename);
File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
}
void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpTextures(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpFrameBuffer(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpGeometry(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpVertexDecl(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpMatrices(const char* path)
{
// TODO
}
void GFXDebuggerBase::DumpStats(const char* path)
{
// TODO
}

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@ -0,0 +1,90 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GFX_DEBUGGER_H_
#define _GFX_DEBUGGER_H_
class GFXDebuggerBase
{
public:
// if paused, debugging functions can be enabled
virtual void OnPause() {};
virtual void OnContinue() {};
void DumpPixelShader(const char* path);
void DumpVertexShader(const char* path);
void DumpPixelShaderConstants(const char* path);
void DumpVertexShaderConstants(const char* path);
void DumpTextures(const char* path);
void DumpFrameBuffer(const char* path);
void DumpGeometry(const char* path);
void DumpVertexDecl(const char* path);
void DumpMatrices(const char* path);
void DumpStats(const char* path);
};
enum PauseEvent {
NOT_PAUSE = 0,
NEXT_FRAME = 1<<0,
NEXT_FLUSH = 1<<1,
NEXT_PIXEL_SHADER_CHANGE = 1<<2,
NEXT_VERTEX_SHADER_CHANGE = 1<<3,
NEXT_TEXTURE_CHANGE = 1<<4,
NEXT_NEW_TEXTURE = 1<<5,
NEXT_XFB_CMD = 1<<6, // TODO
NEXT_EFB_CMD = 1<<7, // TODO
NEXT_MATRIX_CMD = 1<<8, // TODO
NEXT_VERTEX_CMD = 1<<9, // TODO
NEXT_TEXTURE_CMD = 1<<10, // TODO
NEXT_LIGHT_CMD = 1<<11, // TODO
NEXT_FOG_CMD = 1<<12, // TODO
NEXT_SET_TLUT = 1<<13, // TODO
NEXT_ERROR = 1<<14, // TODO
};
extern GFXDebuggerBase *g_pdebugger;
extern volatile bool GFXDebuggerPauseFlag;
extern volatile PauseEvent GFXDebuggerToPauseAtNext;
extern volatile int GFXDebuggerEventToPauseCount;
void ContinueGFXDebugger();
void GFXDebuggerCheckAndPause(bool update);
void GFXDebuggerToPause(bool update);
void GFXDebuggerUpdateScreen();
#undef ENABLE_GFX_DEBUGGER
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_GFX_DEBUGGER
#endif
#ifdef ENABLE_GFX_DEBUGGER
#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
#else
// Disable debugging calls in Release build
#define GFX_DEBUGGER_PAUSE_AT(event,update)
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
#endif ENABLE_GFX_DEBUGGER
#endif // _GFX_DEBUGGER_H_

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@ -8,6 +8,7 @@ files = [
'BPStructs.cpp',
'CPMemory.cpp',
'CommandProcessor.cpp',
'DebuggerPanel.cpp',
'DLCache.cpp',
'Fifo.cpp',
'FramebufferManagerBase.cpp',

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@ -11,6 +11,7 @@
#include "PluginSpecs.h"
#include "TextureCacheBase.h"
#include "Debugger.h"
// ugly
extern int frameCount;
@ -261,7 +262,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
hash_value = 0;
}
// TODO: Is the mipLevels check needed?
if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
{
@ -275,7 +275,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// Might speed up movie playback very, very slightly.
texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
// TODO: Is the mipLevels check needed?
if (!entry->isRenderTarget &&
((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
@ -331,6 +330,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
entry->mipLevels = maxlevel;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
entry->addr = address;
@ -412,6 +413,8 @@ return_entry:
entry->frameCount = frameCount;
entry->Bind(stage);
GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
return entry;
}

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@ -158,6 +158,7 @@ struct VideoConfig
bool bSupportsRealXFB;
bool bSupports3DVision;
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
} backend_info;
};

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@ -734,6 +734,14 @@
<Filter
Name="Base"
>
<File
RelativePath=".\Src\Debugger.cpp"
>
</File>
<File
RelativePath=".\Src\Debugger.h"
>
</File>
<File
RelativePath=".\Src\FramebufferManagerBase.cpp"
>

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@ -1,4 +1,5 @@
set(SRCS Src/VideoConfigDiag.cpp)
set(SRCS Src/VideoConfigDiag.cpp
Src/DebuggerPanel.cpp)
add_library(videouicommon STATIC ${SRCS})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")

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@ -0,0 +1,341 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "IniFile.h"
#include "DebuggerPanel.h"
#include "FileUtil.h"
#include "VideoConfig.h"
#include "TextureCacheBase.h"
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include "NativeVertexFormat.h"
extern PLUGIN_GLOBALS* globals;
BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
EVT_CLOSE(GFXDebuggerPanel::OnClose)
EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
END_EVENT_TABLE()
GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
const wxSize& size, long style, const wxString &title)
: wxPanel(parent, id, position, size, style, title)
{
CreateGUIControls();
LoadSettings();
}
GFXDebuggerPanel::~GFXDebuggerPanel()
{
SaveSettings();
}
void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
{
// save the window position when we hide the window
SaveSettings();
event.Skip(); // This means wxDialog's Destroy is used
}
void GFXDebuggerPanel::SaveSettings() const
{
IniFile file;
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
file.Set("VideoWindow", "y", GetPosition().y);
file.Set("VideoWindow", "w", GetSize().GetWidth());
file.Set("VideoWindow", "h", GetSize().GetHeight());
}
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
void GFXDebuggerPanel::LoadSettings()
{
IniFile file;
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
int x = 100, y = 100, w = 100, h = 100;
file.Get("VideoWindow", "x", &x, GetPosition().x);
file.Get("VideoWindow", "y", &y, GetPosition().y);
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
SetSize(x, y, w, h);
}
struct PauseEventMap
{
PauseEvent event;
const wxString ListStr;
};
static PauseEventMap pauseEventMap[] = {
{NEXT_FRAME, wxT("Frame")},
{NEXT_FLUSH, wxT("Flush")},
{NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
{NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
{NEXT_TEXTURE_CHANGE, wxT("Texture")},
{NEXT_NEW_TEXTURE, wxT("New Texture")},
{NEXT_XFB_CMD, wxT("XFB Cmd")},
{NEXT_EFB_CMD, wxT("EFB Cmd")},
{NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
{NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
{NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
{NEXT_LIGHT_CMD, wxT("Light Cmd")},
{NEXT_FOG_CMD, wxT("Fog Cmd")},
{NEXT_SET_TLUT, wxT("TLUT Cmd")},
{NEXT_ERROR, wxT("Error")}
};
static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
void GFXDebuggerPanel::CreateGUIControls()
{
g_pdebugger = this;
// Basic settings
CenterOnParent();
// MainPanel
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, wxT("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Continue"));
m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
for (int i=0; i<numPauseEventMap; i++)
{
m_pPauseAtList->Append(pauseEventMap[i].ListStr);
}
m_pPauseAtList->SetSelection(0);
m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
m_pDumpList->Insert(wxT("Pixel Shader"),0);
m_pDumpList->Append(wxT("Vertex Shader"));
m_pDumpList->Append(wxT("Pixel Shader Constants"));
m_pDumpList->Append(wxT("Vertex Shader Constants"));
m_pDumpList->Append(wxT("Textures"));
m_pDumpList->Append(wxT("Frame Buffer"));
m_pDumpList->Append(wxT("Geometry data"));
m_pDumpList->Append(wxT("Vertex Description"));
m_pDumpList->Append(wxT("Vertex Matrices"));
m_pDumpList->Append(wxT("Statistics"));
m_pDumpList->SetSelection(0);
// Layout everything on m_MainPanel
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_pButtonPause, 0, 0, 5);
sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
sMain->Add(m_pCount,0,0,5);
sMain->Add(m_pPauseAtList, 0, 0, 5);
sMain->Add(m_pButtonDump, 0, 0, 5);
sMain->Add(m_pDumpList, 0, 0, 5);
sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
sMain->Add(m_pButtonClearScreen, 0, 0, 5);
sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
sMain->Add(m_pButtonCont, 0, 0, 5);
m_MainPanel->SetSizerAndFit(sMain);
Fit();
OnContinue();
}
void GFXDebuggerPanel::OnPause()
{
m_pButtonDump->Enable(true);
m_pButtonUpdateScreen->Enable(true);
m_pButtonClearScreen->Enable(true);
m_pButtonClearTextureCache->Enable(true);
m_pButtonClearVertexShaderCache->Enable(true);
m_pButtonClearPixelShaderCache->Enable(true);
}
void GFXDebuggerPanel::OnContinue()
{
m_pButtonDump->Enable(false);
m_pButtonUpdateScreen->Enable(false);
m_pButtonClearScreen->Enable(false);
m_pButtonClearTextureCache->Enable(false);
m_pButtonClearVertexShaderCache->Enable(false);
m_pButtonClearPixelShaderCache->Enable(false);
}
// General settings
void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
{
SaveSettings();
}
void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
{
GFXDebuggerPauseFlag = true;
}
void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
{
GFXDebuggerPauseFlag = false;
GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
wxString val = m_pCount->GetValue();
long value;
if (val.ToLong(&value))
GFXDebuggerEventToPauseCount = value;
else
GFXDebuggerEventToPauseCount = 1;
}
void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
{
GFXDebuggerPauseFlag = false;
GFXDebuggerToPauseAtNext = NEXT_FRAME;
GFXDebuggerEventToPauseCount = 1;
}
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
char dump_path[MAX_PATH];
sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
if (!File::CreateDir(dump_path))
return;
switch (m_pDumpList->GetSelection())
{
case 0: // Pixel Shader
DumpPixelShader(dump_path);
break;
case 1: // Vertex Shader
DumpVertexShader(dump_path);
break;
case 2: // Pixel Shader Constants
DumpPixelShaderConstants(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 3: // Vertex Shader Constants
DumpVertexShaderConstants(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 4: // Textures
DumpTextures(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 5: // Frame Buffer
DumpFrameBuffer(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 6: // Geometry
DumpGeometry(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 7: // Vertex Description
DumpVertexDecl(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 8: // Vertex Matrices
DumpMatrices(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
case 9: // Statistics
DumpStats(dump_path);
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
break;
}
}
void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
{
GFXDebuggerToPauseAtNext = NOT_PAUSE;
GFXDebuggerPauseFlag = false;
}
void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
{
// TODO
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
}
void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
{
TextureCache::Invalidate(false);
}
void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
{
// TODO
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
}
void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
{
// TODO
wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
}
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
{
GFXDebuggerUpdateScreen();
}

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@ -0,0 +1,105 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GFX_DEBUGGER_PANEL_H_
#define _GFX_DEBUGGER_PANEL_H_
#include <wx/wx.h>
#include <wx/notebook.h>
#include "Debugger.h"
class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
{
public:
GFXDebuggerPanel(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL,
const wxString &title = wxT("GFX Debugger"));
virtual ~GFXDebuggerPanel();
void SaveSettings() const;
void LoadSettings();
bool bInfoLog;
bool bPrimLog;
bool bSaveTextures;
bool bSaveTargets;
bool bSaveShaders;
void OnPause();
void OnContinue();
private:
DECLARE_EVENT_TABLE();
wxPanel *m_MainPanel;
wxButton *m_pButtonPause;
wxButton *m_pButtonPauseAtNext;
wxButton *m_pButtonPauseAtNextFrame;
wxButton *m_pButtonCont;
wxChoice *m_pPauseAtList;
wxButton *m_pButtonDump;
wxChoice *m_pDumpList;
wxButton *m_pButtonUpdateScreen;
wxButton *m_pButtonClearScreen;
wxButton *m_pButtonClearTextureCache;
wxButton *m_pButtonClearVertexShaderCache;
wxButton *m_pButtonClearPixelShaderCache;
wxTextCtrl *m_pCount;
// TODO: Prefix with GFX_
enum
{
ID_MAINPANEL = 3900,
ID_CONT,
ID_PAUSE,
ID_PAUSE_AT_NEXT,
ID_PAUSE_AT_NEXT_FRAME,
ID_PAUSE_AT_LIST,
ID_DUMP,
ID_DUMP_LIST,
ID_UPDATE_SCREEN,
ID_CLEAR_SCREEN,
ID_CLEAR_TEXTURE_CACHE,
ID_CLEAR_VERTEX_SHADER_CACHE,
ID_CLEAR_PIXEL_SHADER_CACHE,
ID_COUNT
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void GeneralSettings(wxCommandEvent& event);
void OnPauseButton(wxCommandEvent& event);
void OnPauseAtNextButton(wxCommandEvent& event);
void OnPauseAtNextFrameButton(wxCommandEvent& event);
void OnDumpButton(wxCommandEvent& event);
void OnContButton(wxCommandEvent& event);
void OnUpdateScreenButton(wxCommandEvent& event);
void OnClearScreenButton(wxCommandEvent& event);
void OnClearTextureCacheButton(wxCommandEvent& event);
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
void OnCountEnter(wxCommandEvent& event);
};
#endif // _GFX_DEBUGGER_PANEL_H_

View File

@ -7,6 +7,7 @@ if not env['HAVE_WX']:
files = [
'VideoConfigDiag.cpp',
'DebuggerPanel.cpp',
]
env.StaticLibrary(env['local_libs'] + 'videouicommon', files)

View File

@ -404,6 +404,14 @@
<References>
</References>
<Files>
<File
RelativePath=".\Src\DebuggerPanel.cpp"
>
</File>
<File
RelativePath=".\Src\DebuggerPanel.h"
>
</File>
<File
RelativePath=".\Src\VideoConfigDiag.cpp"
>