mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
173
Source/Core/VideoCommon/Src/Debugger.cpp
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173
Source/Core/VideoCommon/Src/Debugger.cpp
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@ -0,0 +1,173 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "Debugger.h"
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#include "FileUtil.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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void GFXDebuggerUpdateScreen()
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{
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// TODO: Implement this in a plugin-independent way
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/* // update screen
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if (D3D::bFrameInProgress)
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{
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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D3D::GetBackBufferSurface(), NULL,
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D3DTEXF_LINEAR);
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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D3D::dev->BeginScene();
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}
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else
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{
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D3D::dev->EndScene();
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D3D::dev->Present(NULL, NULL, NULL, NULL);
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D3D::dev->BeginScene();
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}*/
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}
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void GFXDebuggerCheckAndPause(bool update)
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{
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if (GFXDebuggerPauseFlag)
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{
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g_pdebugger->OnPause();
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while( GFXDebuggerPauseFlag )
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{
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UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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Sleep(5);
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}
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g_pdebugger->OnContinue();
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}
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}
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void GFXDebuggerToPause(bool update)
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{
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GFXDebuggerToPauseAtNext = NOT_PAUSE;
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GFXDebuggerPauseFlag = true;
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GFXDebuggerCheckAndPause(update);
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}
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void ContinueGFXDebugger()
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{
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerBase::DumpPixelShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_ps.txt", path);
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std::string output;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (!useDstAlpha)
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{
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output = "Destination alpha disabled:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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output = "Using dual source blending for destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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output = "Using two passes for emulating destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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output += "\n\nDestination alpha pass shader:\n";
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output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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}
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, output.c_str(), filename);
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}
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void GFXDebuggerBase::DumpVertexShader(const char* path)
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{
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char filename[MAX_PATH];
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sprintf(filename, "%s/dump_vs_consts.txt", path);
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File::CreateEmptyFile(filename);
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File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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}
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void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpTextures(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpFrameBuffer(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpGeometry(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpVertexDecl(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpMatrices(const char* path)
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{
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// TODO
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}
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void GFXDebuggerBase::DumpStats(const char* path)
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{
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// TODO
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}
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90
Source/Core/VideoCommon/Src/Debugger.h
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90
Source/Core/VideoCommon/Src/Debugger.h
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@ -0,0 +1,90 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GFX_DEBUGGER_H_
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#define _GFX_DEBUGGER_H_
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class GFXDebuggerBase
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{
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public:
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// if paused, debugging functions can be enabled
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virtual void OnPause() {};
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virtual void OnContinue() {};
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void DumpPixelShader(const char* path);
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void DumpVertexShader(const char* path);
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void DumpPixelShaderConstants(const char* path);
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void DumpVertexShaderConstants(const char* path);
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void DumpTextures(const char* path);
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void DumpFrameBuffer(const char* path);
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void DumpGeometry(const char* path);
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void DumpVertexDecl(const char* path);
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void DumpMatrices(const char* path);
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void DumpStats(const char* path);
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};
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enum PauseEvent {
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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NEXT_PIXEL_SHADER_CHANGE = 1<<2,
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NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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NEXT_TEXTURE_CHANGE = 1<<4,
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NEXT_NEW_TEXTURE = 1<<5,
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NEXT_XFB_CMD = 1<<6, // TODO
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NEXT_EFB_CMD = 1<<7, // TODO
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NEXT_MATRIX_CMD = 1<<8, // TODO
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NEXT_VERTEX_CMD = 1<<9, // TODO
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NEXT_TEXTURE_CMD = 1<<10, // TODO
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NEXT_LIGHT_CMD = 1<<11, // TODO
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NEXT_FOG_CMD = 1<<12, // TODO
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NEXT_SET_TLUT = 1<<13, // TODO
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NEXT_ERROR = 1<<14, // TODO
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};
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extern GFXDebuggerBase *g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#undef ENABLE_GFX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_GFX_DEBUGGER
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#endif
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#ifdef ENABLE_GFX_DEBUGGER
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Disable debugging calls in Release build
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#define GFX_DEBUGGER_PAUSE_AT(event,update)
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
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#endif ENABLE_GFX_DEBUGGER
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#endif // _GFX_DEBUGGER_H_
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'BPStructs.cpp',
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'CPMemory.cpp',
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'CommandProcessor.cpp',
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'DebuggerPanel.cpp',
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'DLCache.cpp',
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'Fifo.cpp',
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'FramebufferManagerBase.cpp',
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@ -11,6 +11,7 @@
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#include "PluginSpecs.h"
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#include "TextureCacheBase.h"
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#include "Debugger.h"
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// ugly
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extern int frameCount;
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@ -261,7 +262,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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hash_value = 0;
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}
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// TODO: Is the mipLevels check needed?
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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{
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@ -275,7 +275,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// Might speed up movie playback very, very slightly.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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// TODO: Is the mipLevels check needed?
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
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|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
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@ -331,6 +330,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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entry->mipLevels = maxlevel;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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entry->addr = address;
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@ -412,6 +413,8 @@ return_entry:
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entry->frameCount = frameCount;
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entry->Bind(stage);
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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return entry;
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}
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@ -158,6 +158,7 @@ struct VideoConfig
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bool bSupportsRealXFB;
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bool bSupports3DVision;
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bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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} backend_info;
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};
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