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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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Source/Core/VideoUICommon/Src/DebuggerPanel.h
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105
Source/Core/VideoUICommon/Src/DebuggerPanel.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GFX_DEBUGGER_PANEL_H_
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#define _GFX_DEBUGGER_PANEL_H_
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#include <wx/wx.h>
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#include <wx/notebook.h>
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#include "Debugger.h"
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class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
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{
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public:
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GFXDebuggerPanel(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL,
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const wxString &title = wxT("GFX Debugger"));
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virtual ~GFXDebuggerPanel();
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void SaveSettings() const;
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void LoadSettings();
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bool bInfoLog;
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bool bPrimLog;
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bool bSaveTextures;
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bool bSaveTargets;
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bool bSaveShaders;
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void OnPause();
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void OnContinue();
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private:
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DECLARE_EVENT_TABLE();
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wxPanel *m_MainPanel;
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wxButton *m_pButtonPause;
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wxButton *m_pButtonPauseAtNext;
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wxButton *m_pButtonPauseAtNextFrame;
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wxButton *m_pButtonCont;
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wxChoice *m_pPauseAtList;
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wxButton *m_pButtonDump;
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wxChoice *m_pDumpList;
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wxButton *m_pButtonUpdateScreen;
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wxButton *m_pButtonClearScreen;
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wxButton *m_pButtonClearTextureCache;
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wxButton *m_pButtonClearVertexShaderCache;
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wxButton *m_pButtonClearPixelShaderCache;
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wxTextCtrl *m_pCount;
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// TODO: Prefix with GFX_
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enum
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{
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ID_MAINPANEL = 3900,
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ID_CONT,
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ID_PAUSE,
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ID_PAUSE_AT_NEXT,
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ID_PAUSE_AT_NEXT_FRAME,
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ID_PAUSE_AT_LIST,
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ID_DUMP,
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ID_DUMP_LIST,
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ID_UPDATE_SCREEN,
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ID_CLEAR_SCREEN,
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ID_CLEAR_TEXTURE_CACHE,
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ID_CLEAR_VERTEX_SHADER_CACHE,
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ID_CLEAR_PIXEL_SHADER_CACHE,
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ID_COUNT
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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void OnPauseButton(wxCommandEvent& event);
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void OnPauseAtNextButton(wxCommandEvent& event);
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void OnPauseAtNextFrameButton(wxCommandEvent& event);
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void OnDumpButton(wxCommandEvent& event);
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void OnContButton(wxCommandEvent& event);
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void OnUpdateScreenButton(wxCommandEvent& event);
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void OnClearScreenButton(wxCommandEvent& event);
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void OnClearTextureCacheButton(wxCommandEvent& event);
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void OnClearVertexShaderCacheButton(wxCommandEvent& event);
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void OnClearPixelShaderCacheButton(wxCommandEvent& event);
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void OnCountEnter(wxCommandEvent& event);
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};
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#endif // _GFX_DEBUGGER_PANEL_H_
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