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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -7,6 +7,7 @@ if not env['HAVE_WX']:
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files = [
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'VideoConfigDiag.cpp',
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'DebuggerPanel.cpp',
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]
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env.StaticLibrary(env['local_libs'] + 'videouicommon', files)
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