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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,9 +39,7 @@ private:
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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int frameCount;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string code;
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#endif
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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void Destroy()
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{
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@ -66,8 +64,6 @@ public:
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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static std::string GetCurrentShaderCode();
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};
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