Merged the D3D9 debugger into VideoCommon/VideoUICommon:

Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-05 14:15:36 +00:00
parent 9da4fe086b
commit 7854bd7109
36 changed files with 735 additions and 1112 deletions

View File

@ -49,8 +49,7 @@
#include "Fifo.h"
#include "TextureConverter.h"
#include "DLCache.h"
#include "debugger/debugger.h"
#include "Debugger.h"
static int s_fps = 0;
@ -1097,10 +1096,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::DrawMessages();
D3D::EndFrame();
DEBUGGER_PAUSE_AT(NEXT_FRAME,true);
frameCount++;
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
DLCache::ProgressiveCleanup();
TextureCache::Cleanup();