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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -49,8 +49,7 @@
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#include "Fifo.h"
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#include "TextureConverter.h"
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#include "DLCache.h"
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#include "debugger/debugger.h"
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#include "Debugger.h"
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static int s_fps = 0;
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@ -1097,10 +1096,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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OSD::DrawMessages();
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D3D::EndFrame();
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DEBUGGER_PAUSE_AT(NEXT_FRAME,true);
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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