mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,161 +0,0 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "Debugger.h"
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#include "VideoConfig.h"
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#include "../Globals.h"
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#include "FileUtil.h"
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extern int g_Preset;
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BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxPanel)
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EVT_CLOSE(GFXDebuggerOGL::OnClose)
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EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings)
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EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings)
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EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings)
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EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings)
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EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings)
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EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings)
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END_EVENT_TABLE()
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GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString &title)
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: wxPanel(parent, id, pos, size, style, title)
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{
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CreateGUIControls();
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LoadSettings();
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}
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GFXDebuggerOGL::~GFXDebuggerOGL()
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{
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}
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void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
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{
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// Save the window position
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SaveSettings();
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event.Skip();
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}
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void GFXDebuggerOGL::SaveSettings() const
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 && GetPosition().y < 1000
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&& GetSize().GetWidth() < 1000
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&& GetSize().GetHeight() < 1000)
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{
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file.Set("VideoWindow", "x", GetPosition().x);
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file.Set("VideoWindow", "y", GetPosition().y);
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file.Set("VideoWindow", "w", GetSize().GetWidth());
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file.Set("VideoWindow", "h", GetSize().GetHeight());
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}
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file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
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g_Config.iLog = bInfoLog ? CONF_LOG : 0;
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g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
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g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
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g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
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g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
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file.Set("VideoWindow", "ConfBits", g_Config.iLog);
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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void GFXDebuggerOGL::LoadSettings()
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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int x = 100, y = 100, w = 100, h = 100;
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file.Get("VideoWindow", "x", &x, GetPosition().x);
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file.Get("VideoWindow", "y", &y, GetPosition().y);
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file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
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bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
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bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
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bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
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bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
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bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
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m_Check[1]->SetValue(bInfoLog);
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m_Check[2]->SetValue(bPrimLog);
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m_Check[3]->SetValue(bSaveTextures);
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m_Check[4]->SetValue(bSaveTargets);
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m_Check[5]->SetValue(bSaveShaders);
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}
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void GFXDebuggerOGL::CreateGUIControls()
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{
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// Basic settings
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CenterOnParent();
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// Options
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wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Options"));
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m_Check[0] = new wxCheckBox(this, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[1] = new wxCheckBox(this, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[2] = new wxCheckBox(this, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[3] = new wxCheckBox(this, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[4] = new wxCheckBox(this, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[5] = new wxCheckBox(this, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
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sOptions->Add(m_Check[i], 0, 0, 5);
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// Layout everything
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wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
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sMain->Add(sOptions);
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SetSizerAndFit(sMain);
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Fit();
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}
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// General settings
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void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case ID_INFOLOG:
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bInfoLog = event.IsChecked();
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break;
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case ID_PRIMLOG:
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bPrimLog = event.IsChecked();
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break;
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case ID_SAVETEXTURES:
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bSaveTextures = event.IsChecked();
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break;
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case ID_SAVETARGETS:
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bSaveTargets = event.IsChecked();
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break;
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case ID_SAVESHADERS:
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bSaveShaders = event.IsChecked();
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break;
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}
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SaveSettings();
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}
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@ -1,73 +0,0 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _CDEBUGGER_H_
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#define _CDEBUGGER_H_
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#include <wx/wx.h>
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#include <wx/notebook.h>
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#include "../Globals.h"
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class IniFile;
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class GFXDebuggerOGL : public wxPanel
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{
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public:
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GFXDebuggerOGL(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL,
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const wxString &title = wxT("OpenGL Debugger"));
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virtual ~GFXDebuggerOGL();
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void SaveSettings() const;
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void LoadSettings();
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bool bInfoLog;
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bool bPrimLog;
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bool bSaveTextures;
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bool bSaveTargets;
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bool bSaveShaders;
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private:
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DECLARE_EVENT_TABLE();
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wxCheckBox* m_Check[6];
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// WARNING: Make sure these are not also elsewhere
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enum
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{
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ID_MAINPANEL = 2000,
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ID_SAVETOFILE,
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ID_INFOLOG,
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ID_PRIMLOG,
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ID_SAVETEXTURES,
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ID_SAVETARGETS,
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ID_SAVESHADERS,
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NUM_OPTIONS
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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};
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#endif // _CDEBUGGER_H_
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@ -31,6 +31,7 @@
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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static int s_nMaxPixelInstructions;
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static GLuint s_ColorMatrixProgram = 0;
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@ -193,6 +194,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
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// Check if the shader is already set
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if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
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{
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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return pShaderLast;
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}
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@ -209,10 +211,11 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
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pShaderLast = &entry.shader;
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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return pShaderLast;
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}
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//Make an entry in the table
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// Make an entry in the table
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PSCacheEntry& newentry = PixelShaders[uid];
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newentry.frameCount = frameCount;
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pShaderLast = &newentry.shader;
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@ -235,11 +238,13 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
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SaveData(szTemp, code);
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GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
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return NULL;
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}
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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return pShaderLast;
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}
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@ -57,6 +57,7 @@
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#include "StringUtil.h"
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#include "FramebufferManager.h"
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#include "Fifo.h"
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#include "Debugger.h"
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#include "main.h" // Local
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#ifdef _WIN32
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@ -1310,6 +1311,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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// New frame
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@ -23,11 +23,6 @@ files = [
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libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
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if env['HAVE_WX']:
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files += [
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'Debugger/Debugger.cpp',
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]
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if sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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elif sys.platform == 'win32':
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@ -40,6 +40,7 @@
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#include "IndexGenerator.h"
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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#include "main.h"
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@ -239,6 +240,8 @@ void VertexManager::vFlush()
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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glEnable(GL_BLEND);
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
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s_pCurBufferPointer = LocalVBuffer;
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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@ -33,6 +33,7 @@
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#include "XFMemory.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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bool VertexShaderCache::s_displayCompileAlert;
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@ -107,7 +108,10 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
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VERTEXSHADERUID uid;
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GetVertexShaderId(&uid, components);
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if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
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{
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GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
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return pShaderLast;
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}
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memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
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VSCache::iterator iter = vshaders.find(uid);
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@ -119,10 +123,11 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
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pShaderLast = &entry.shader;
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
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return pShaderLast;
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}
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//Make an entry in the table
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// Make an entry in the table
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VSCacheEntry& entry = vshaders[uid];
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entry.frameCount = frameCount;
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pShaderLast = &entry.shader;
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@ -140,11 +145,13 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
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if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
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ERROR_LOG(VIDEO, "failed to create vertex shader");
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GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
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return NULL;
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}
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, vshaders.size());
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GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
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return pShaderLast;
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}
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@ -62,7 +62,7 @@ Make AA apply instantly during gameplay if possible
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDiag.h"
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#include "Debugger/Debugger.h"
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#include "DebuggerPanel.h"
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#endif // HAVE_WX
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#include "MainBase.h"
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@ -131,7 +131,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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void *DllDebugger(void *_hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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return new GFXDebuggerOGL((wxWindow *)_hParent);
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return new GFXDebuggerPanel((wxWindow *)_hParent);
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#else
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return NULL;
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#endif
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@ -166,6 +166,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
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}
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void DllConfig(void *_hParent)
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