Merged the D3D9 debugger into VideoCommon/VideoUICommon:

Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-05 14:15:36 +00:00
parent 9da4fe086b
commit 7854bd7109
36 changed files with 735 additions and 1112 deletions

View File

@ -23,11 +23,6 @@ files = [
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
if env['HAVE_WX']:
files += [
'Debugger/Debugger.cpp',
]
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
elif sys.platform == 'win32':