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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,11 +23,6 @@ files = [
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libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
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if env['HAVE_WX']:
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files += [
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'Debugger/Debugger.cpp',
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]
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if sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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elif sys.platform == 'win32':
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