Merged the D3D9 debugger into VideoCommon/VideoUICommon:

Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-05 14:15:36 +00:00
parent 9da4fe086b
commit 7854bd7109
36 changed files with 735 additions and 1112 deletions

View File

@ -62,7 +62,7 @@ Make AA apply instantly during gameplay if possible
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h"
#include "Debugger/Debugger.h"
#include "DebuggerPanel.h"
#endif // HAVE_WX
#include "MainBase.h"
@ -131,7 +131,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerOGL((wxWindow *)_hParent);
return new GFXDebuggerPanel((wxWindow *)_hParent);
#else
return NULL;
#endif
@ -166,6 +166,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsRealXFB = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bAllowSignedBytes = true;
g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
}
void DllConfig(void *_hParent)