Make it dump more than multiple files instead of replacing the same file.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox 2009-03-07 10:05:04 +00:00
parent f4d0255751
commit 7860ef4532

View File

@ -693,7 +693,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if(g_Config.bDumpEFBTarget)
{
SaveTexture(StringFromFormat("%s/efb_frame.tga", FULL_DUMP_TEXTURES_DIR).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
static int count = 0;
SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
//TODO: Fix this
//SaveTexture(StringFromFormat("%s/efb_tex.tga", FULL_DUMP_TEXTURES_DIR).c_str(), GL_TEXTURE_RECTANGLE_ARB,
// bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect),