NetPlay: Fix hosting being stuck if player leaves during pending start

The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
This commit is contained in:
Techjar
2019-03-28 02:32:06 -04:00
parent 75e74315e6
commit 7870704087
7 changed files with 95 additions and 27 deletions

View File

@ -57,7 +57,7 @@ public:
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override;
void OnSaveDataSyncFailure() override;
void OnGameStartAborted() override;
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
bool IsRecording() override;