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NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the host would be left in a dangling state where the UI is disabled but the game won't start, requiring a full restart of Dolphin to fix.
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@ -57,7 +57,7 @@ public:
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(TraversalClient::State state) override;
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void OnSaveDataSyncFailure() override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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bool IsRecording() override;
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