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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -27,10 +27,6 @@ std::string Touchscreen::GetSource() const
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return "Android";
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}
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int Touchscreen::GetId() const
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{
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return _padID;
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}
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Touchscreen::Touchscreen(int padID) : _padID(padID)
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{
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// GC
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@ -46,7 +46,6 @@ public:
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Touchscreen(int padID);
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~Touchscreen() {}
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std::string GetName() const;
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int GetId() const;
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std::string GetSource() const;
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private:
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