ControllerInterface: Make the ID assigning code common

This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
This commit is contained in:
Léo Lam
2016-07-14 10:25:52 +02:00
parent 89a03174cc
commit 788e19f54d
25 changed files with 41 additions and 112 deletions

View File

@ -73,17 +73,15 @@ private:
};
public:
Joystick(IOHIDDeviceRef device, std::string name, int index);
Joystick(IOHIDDeviceRef device, std::string name);
~Joystick();
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
ForceFeedback::FFDeviceAdapterReference m_ff_device;
};