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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -14,8 +14,8 @@ namespace ciface
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{
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namespace OSX
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{
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Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
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: m_device(device), m_device_name(name), m_index(index), m_ff_device(nullptr)
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Joystick::Joystick(IOHIDDeviceRef device, std::string name)
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: m_device(device), m_device_name(name), m_ff_device(nullptr)
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{
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// Buttons
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NSDictionary* buttonDict = @{
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@ -93,11 +93,6 @@ std::string Joystick::GetSource() const
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return "Input";
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}
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int Joystick::GetId() const
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{
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return m_index;
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}
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ControlState Joystick::Button::GetState() const
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{
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IOHIDValueRef value;
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