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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -60,11 +60,10 @@ private:
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public:
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void UpdateInput() override;
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Keyboard(IOHIDDeviceRef device, std::string name, int index, void* window);
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Keyboard(IOHIDDeviceRef device, std::string name, void* window);
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetId() const override;
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private:
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struct
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@ -74,7 +73,6 @@ private:
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const IOHIDDeviceRef m_device;
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const std::string m_device_name;
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int m_index;
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uint32_t m_windowid;
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unsigned char m_mousebuttons[3];
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};
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