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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -27,12 +27,11 @@ void Init();
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class PipeDevice : public Core::Device
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{
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public:
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PipeDevice(int fd, const std::string& name, int id);
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PipeDevice(int fd, const std::string& name);
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~PipeDevice();
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void UpdateInput() override;
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std::string GetName() const override { return m_name; }
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int GetId() const override { return m_id; }
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std::string GetSource() const override { return "Pipe"; }
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private:
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class PipeInput : public Input
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@ -53,7 +52,6 @@ private:
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const int m_fd;
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const std::string m_name;
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const int m_id;
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std::string m_buf;
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std::map<std::string, PipeInput*> m_buttons;
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std::map<std::string, PipeInput*> m_axes;
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