Display active leaderboard data on screen

Up to four leaderboards are displayed in a window in the bottom right of the screen (vertically above challenge icons, if there are any). As per RetroAchievements standards, the markers only display the current leaderboard values with no further context necessary.
This commit is contained in:
LillyJadeKatrin 2024-02-24 12:06:59 -05:00
parent 6f3a608e92
commit 7895b739ee
2 changed files with 54 additions and 47 deletions

View File

@ -332,29 +332,18 @@ void OnScreenUI::DrawDebugText()
}
#ifdef USE_RETRO_ACHIEVEMENTS
void OnScreenUI::DrawChallenges()
void OnScreenUI::DrawChallengesAndLeaderboards()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
const auto& challenge_icons = AchievementManager::GetInstance().GetChallengeIcons();
if (challenge_icons.empty())
return;
const std::string window_name = "Challenges";
u32 sum_of_icon_heights = 0;
u32 max_icon_width = 0;
for (const auto& [name, icon] : challenge_icons)
const auto& leaderboard_progress = AchievementManager::GetInstance().GetActiveLeaderboards();
float leaderboard_y = ImGui::GetIO().DisplaySize.y;
if (!challenge_icons.empty())
{
// These *should* all be the same square size but you never know.
if (icon->width > max_icon_width)
max_icon_width = icon->width;
sum_of_icon_heights += icon->height;
}
ImGui::SetNextWindowPos(
ImVec2(ImGui::GetIO().DisplaySize.x - 20.f * m_backbuffer_scale - max_icon_width,
ImGui::GetIO().DisplaySize.y - 20.f * m_backbuffer_scale - sum_of_icon_heights));
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y), 0,
ImVec2(1.0, 1.0));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
if (ImGui::Begin(window_name.c_str(), nullptr,
if (ImGui::Begin("Challenges", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
@ -386,9 +375,27 @@ void OnScreenUI::DrawChallenges()
static_cast<float>(icon_itr->second->height)));
}
}
leaderboard_y -= ImGui::GetWindowHeight();
}
ImGui::End();
}
if (!leaderboard_progress.empty())
{
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, leaderboard_y), 0,
ImVec2(1.0, 1.0));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
if (ImGui::Begin("Leaderboards", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
for (const auto& value : leaderboard_progress)
ImGui::Text(value.data());
}
ImGui::End();
}
}
#endif // USE_RETRO_ACHIEVEMENTS
@ -400,7 +407,7 @@ void OnScreenUI::Finalize()
DrawDebugText();
OSD::DrawMessages();
#ifdef USE_RETRO_ACHIEVEMENTS
DrawChallenges();
DrawChallengesAndLeaderboards();
#endif // USE_RETRO_ACHIEVEMENTS
ImGui::Render();
}

View File

@ -62,7 +62,7 @@ public:
private:
void DrawDebugText();
#ifdef USE_RETRO_ACHIEVEMENTS
void DrawChallenges();
void DrawChallengesAndLeaderboards();
#endif // USE_RETRO_ACHIEVEMENTS
// ImGui resources.