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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Fix all uninitialized variable warnings (C26495)
This commit is contained in:
@ -607,19 +607,19 @@ class VertexLoaderBase;
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// STATE_TO_SAVE
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struct CPState final
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{
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u32 array_bases[CP_NUM_ARRAYS];
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u32 array_strides[CP_NUM_ARRAYS];
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TMatrixIndexA matrix_index_a;
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TMatrixIndexB matrix_index_b;
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u32 array_bases[CP_NUM_ARRAYS]{};
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u32 array_strides[CP_NUM_ARRAYS]{};
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TMatrixIndexA matrix_index_a{};
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TMatrixIndexB matrix_index_b{};
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TVtxDesc vtx_desc;
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// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
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VAT vtx_attr[CP_NUM_VAT_REG];
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VAT vtx_attr[CP_NUM_VAT_REG]{};
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// Attributes that actually belong to VertexLoaderManager:
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BitSet32 attr_dirty;
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bool bases_dirty;
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VertexLoaderBase* vertex_loaders[CP_NUM_VAT_REG];
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int last_id;
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BitSet32 attr_dirty{};
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bool bases_dirty = false;
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VertexLoaderBase* vertex_loaders[CP_NUM_VAT_REG]{};
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int last_id = 0;
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};
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class PointerWrap;
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@ -20,8 +20,8 @@ struct SCPFifoStruct
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// fifo registers
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std::atomic<u32> CPBase;
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std::atomic<u32> CPEnd;
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u32 CPHiWatermark;
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u32 CPLoWatermark;
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u32 CPHiWatermark = 0;
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u32 CPLoWatermark = 0;
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std::atomic<u32> CPReadWriteDistance;
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std::atomic<u32> CPWritePointer;
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std::atomic<u32> CPReadPointer;
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@ -30,10 +30,10 @@ public:
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struct FrameData
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{
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const u8* data;
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int width;
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int height;
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int stride;
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const u8* data = nullptr;
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int width = 0;
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int height = 0;
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int stride = 0;
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FrameState state;
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};
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@ -35,10 +35,19 @@ struct GXPipelineUid
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// and this map lookup can happen every draw call. However, as using memcmp() will also compare
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// any padding bytes, we have to ensure these are zeroed out.
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GXPipelineUid() { std::memset(static_cast<void*>(this), 0, sizeof(*this)); }
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#ifdef _MSC_VER
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#pragma warning(push)
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// Disable warning for uninitialized member variables, as MSVC doesn't recognise that memcpy
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// performs this initialization.
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#pragma warning(disable : 26495)
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#endif
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GXPipelineUid(const GXPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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}
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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GXPipelineUid& operator=(const GXPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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@ -65,10 +74,18 @@ struct GXUberPipelineUid
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BlendingState blending_state;
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GXUberPipelineUid() { std::memset(static_cast<void*>(this), 0, sizeof(*this)); }
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#ifdef _MSC_VER
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#pragma warning(push)
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// Disable warning for uninitialized member variables
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#pragma warning(disable : 26495)
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#endif
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GXUberPipelineUid(const GXUberPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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}
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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GXUberPipelineUid& operator=(const GXUberPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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@ -90,23 +107,23 @@ struct GXUberPipelineUid
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#pragma pack(push, 1)
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struct SerializedGXPipelineUid
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{
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PortableVertexDeclaration vertex_decl;
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PortableVertexDeclaration vertex_decl{};
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VertexShaderUid vs_uid;
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GeometryShaderUid gs_uid;
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PixelShaderUid ps_uid;
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u32 rasterization_state_bits;
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u32 depth_state_bits;
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u32 blending_state_bits;
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u32 rasterization_state_bits = 0;
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u32 depth_state_bits = 0;
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u32 blending_state_bits = 0;
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};
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struct SerializedGXUberPipelineUid
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{
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PortableVertexDeclaration vertex_decl;
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PortableVertexDeclaration vertex_decl{};
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UberShader::VertexShaderUid vs_uid;
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GeometryShaderUid gs_uid;
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UberShader::PixelShaderUid ps_uid;
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u32 rasterization_state_bits;
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u32 depth_state_bits;
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u32 blending_state_bits;
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u32 rasterization_state_bits = 0;
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u32 depth_state_bits = 0;
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u32 blending_state_bits = 0;
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};
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#pragma pack(pop)
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@ -54,6 +54,6 @@ private:
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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HiresTexture() = default;
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bool m_has_arbitrary_mipmaps = false;
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};
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@ -31,7 +31,7 @@ public:
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OPTION_INTEGER,
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};
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bool m_bool_value;
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bool m_bool_value = false;
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std::vector<float> m_float_values;
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std::vector<s32> m_integer_values;
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@ -45,12 +45,12 @@ public:
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std::vector<float> m_float_step_values;
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std::vector<s32> m_integer_step_values;
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OptionType m_type;
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OptionType m_type = OptionType::OPTION_BOOL;
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std::string m_gui_name;
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std::string m_option_name;
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std::string m_dependent_option;
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bool m_dirty;
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bool m_dirty = false;
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};
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using ConfigMap = std::map<std::string, ConfigurationOption>;
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@ -211,7 +211,7 @@ private:
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struct Shader
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{
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std::unique_ptr<AbstractShader> shader;
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bool pending;
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bool pending = false;
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};
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std::map<Uid, Shader> shader_map;
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LinearDiskCache<Uid, u8> disk_cache;
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@ -90,14 +90,14 @@ public:
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// common members
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std::unique_ptr<AbstractTexture> texture;
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std::unique_ptr<AbstractFramebuffer> framebuffer;
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u32 addr;
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u32 size_in_bytes;
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u64 base_hash;
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u64 hash; // for paletted textures, hash = base_hash ^ palette_hash
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u32 addr = 0;
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u32 size_in_bytes = 0;
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u64 base_hash = 0;
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u64 hash = 0; // for paletted textures, hash = base_hash ^ palette_hash
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TextureAndTLUTFormat format;
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u32 memory_stride;
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bool is_efb_copy;
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bool is_custom_tex;
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u32 memory_stride = 0;
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bool is_efb_copy = false;
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bool is_custom_tex = false;
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bool may_have_overlapping_textures = true;
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bool tmem_only = false; // indicates that this texture only exists in the tmem cache
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bool has_arbitrary_mips = false; // indicates that the mips in this texture are arbitrary
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@ -105,13 +105,14 @@ public:
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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bool is_xfb_container = false;
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u64 id;
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u64 id = 0;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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unsigned int native_width,
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native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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// Texture dimensions from the GameCube's point of view
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u32 native_width = 0;
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u32 native_height = 0;
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u32 native_levels = 0;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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@ -16,8 +16,8 @@ class DataReader;
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class VertexLoaderUID
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{
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std::array<u32, 5> vid;
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size_t hash;
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std::array<u32, 5> vid{};
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size_t hash = 0;
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public:
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VertexLoaderUID() {}
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@ -33,29 +33,6 @@ void UpdateActiveConfig()
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g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
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}
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VideoConfig::VideoConfig()
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{
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// Needed for the first frame, I think
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fAspectRatioHackW = 1;
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fAspectRatioHackH = 1;
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// disable all features by default
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backend_info.api_type = APIType::Nothing;
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backend_info.MaxTextureSize = 16384;
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backend_info.bSupportsExclusiveFullscreen = false;
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backend_info.bSupportsMultithreading = false;
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backend_info.bSupportsST3CTextures = false;
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backend_info.bSupportsBPTCTextures = false;
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bEnableValidationLayer = false;
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#if defined(ANDROID)
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bBackendMultithreading = false;
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#else
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bBackendMultithreading = true;
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#endif
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}
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void VideoConfig::Refresh()
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{
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if (!s_has_registered_callback)
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@ -13,8 +13,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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enum class APIType;
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#include "VideoCommon/VideoCommon.h"
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG 1
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@ -53,135 +52,140 @@ enum class ShaderCompilationMode : int
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// NEVER inherit from this class.
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struct VideoConfig final
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{
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VideoConfig();
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VideoConfig() = default;
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void Refresh();
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void VerifyValidity();
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// General
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bool bVSync;
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bool bVSyncActive;
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bool bWidescreenHack;
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AspectMode aspect_mode;
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AspectMode suggested_aspect_mode;
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bool bCrop; // Aspect ratio controls.
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bool bShaderCache;
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bool bVSync = false;
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bool bVSyncActive = false;
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bool bWidescreenHack = false;
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AspectMode aspect_mode{};
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AspectMode suggested_aspect_mode{};
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bool bCrop = false; // Aspect ratio controls.
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bool bShaderCache = false;
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// Enhancements
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u32 iMultisamples;
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bool bSSAA;
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int iEFBScale;
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bool bForceFiltering;
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int iMaxAnisotropy;
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u32 iMultisamples = 0;
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bool bSSAA = false;
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int iEFBScale = 0;
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bool bForceFiltering = false;
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int iMaxAnisotropy = 0;
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std::string sPostProcessingShader;
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bool bForceTrueColor;
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bool bDisableCopyFilter;
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bool bArbitraryMipmapDetection;
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float fArbitraryMipmapDetectionThreshold;
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bool bForceTrueColor = false;
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bool bDisableCopyFilter = false;
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bool bArbitraryMipmapDetection = false;
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float fArbitraryMipmapDetectionThreshold = 0;
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// Information
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bool bShowFPS;
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bool bShowNetPlayPing;
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bool bShowNetPlayMessages;
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bool bOverlayStats;
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bool bOverlayProjStats;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bLogRenderTimeToFile;
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bool bShowFPS = false;
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bool bShowNetPlayPing = false;
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bool bShowNetPlayMessages = false;
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bool bOverlayStats = false;
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bool bOverlayProjStats = false;
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bool bTexFmtOverlayEnable = false;
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bool bTexFmtOverlayCenter = false;
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bool bLogRenderTimeToFile = false;
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// Render
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bool bWireFrame;
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bool bDisableFog;
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bool bWireFrame = false;
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bool bDisableFog = false;
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// Utility
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bool bDumpTextures;
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bool bDumpMipmapTextures;
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bool bDumpBaseTextures;
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bool bHiresTextures;
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bool bCacheHiresTextures;
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bool bDumpEFBTarget;
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bool bDumpXFBTarget;
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bool bDumpFramesAsImages;
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bool bUseFFV1;
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bool bDumpTextures = false;
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bool bDumpMipmapTextures = false;
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bool bDumpBaseTextures = false;
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bool bHiresTextures = false;
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bool bCacheHiresTextures = false;
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bool bDumpEFBTarget = false;
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bool bDumpXFBTarget = false;
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bool bDumpFramesAsImages = false;
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bool bUseFFV1 = false;
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std::string sDumpCodec;
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std::string sDumpEncoder;
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std::string sDumpFormat;
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std::string sDumpPath;
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bool bInternalResolutionFrameDumps;
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bool bBorderlessFullscreen;
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bool bEnableGPUTextureDecoding;
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int iBitrateKbps;
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bool bInternalResolutionFrameDumps = false;
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bool bBorderlessFullscreen = false;
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bool bEnableGPUTextureDecoding = false;
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int iBitrateKbps = 0;
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// Hacks
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bool bEFBAccessEnable;
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bool bEFBAccessDeferInvalidation;
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bool bPerfQueriesEnable;
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bool bBBoxEnable;
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bool bForceProgressive;
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bool bEFBAccessEnable = false;
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bool bEFBAccessDeferInvalidation = false;
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bool bPerfQueriesEnable = false;
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bool bBBoxEnable = false;
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bool bForceProgressive = false;
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bool bEFBEmulateFormatChanges;
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bool bSkipEFBCopyToRam;
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bool bSkipXFBCopyToRam;
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bool bDisableCopyToVRAM;
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bool bDeferEFBCopies;
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bool bImmediateXFB;
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bool bSkipPresentingDuplicateXFBs;
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bool bCopyEFBScaled;
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int iSafeTextureCache_ColorSamples;
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bEnablePixelLighting;
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bool bFastDepthCalc;
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bool bVertexRounding;
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int iEFBAccessTileSize;
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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u32 iMissingColorValue;
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bool bEFBEmulateFormatChanges = false;
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bool bSkipEFBCopyToRam = false;
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bool bSkipXFBCopyToRam = false;
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bool bDisableCopyToVRAM = false;
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bool bDeferEFBCopies = false;
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bool bImmediateXFB = false;
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bool bSkipPresentingDuplicateXFBs = false;
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bool bCopyEFBScaled = false;
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int iSafeTextureCache_ColorSamples = 0;
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float fAspectRatioHackW = 1; // Initial value needed for the first frame
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float fAspectRatioHackH = 1;
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bool bEnablePixelLighting = false;
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bool bFastDepthCalc = false;
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bool bVertexRounding = false;
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int iEFBAccessTileSize = 0;
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int iLog = 0; // CONF_ bits
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int iSaveTargetId = 0; // TODO: Should be dropped
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u32 iMissingColorValue = 0;
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// Stereoscopy
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StereoMode stereo_mode;
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int iStereoDepth;
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int iStereoConvergence;
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int iStereoConvergencePercentage;
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bool bStereoSwapEyes;
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bool bStereoEFBMonoDepth;
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int iStereoDepthPercentage;
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StereoMode stereo_mode{};
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int iStereoDepth = 0;
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int iStereoConvergence = 0;
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int iStereoConvergencePercentage = 0;
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bool bStereoSwapEyes = false;
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bool bStereoEFBMonoDepth = false;
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int iStereoDepthPercentage = 0;
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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int iAdapter = 0;
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// VideoSW Debugging
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int drawStart;
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int drawEnd;
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bool bZComploc;
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bool bZFreeze;
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bool bDumpObjects;
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bool bDumpTevStages;
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bool bDumpTevTextureFetches;
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int drawStart = 0;
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int drawEnd = 0;
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bool bZComploc = false;
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bool bZFreeze = false;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer;
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bool bEnableValidationLayer = false;
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// Multithreaded submission, currently only supported with Vulkan.
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bool bBackendMultithreading;
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#if defined(ANDROID)
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bool bBackendMultithreading = false;
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#else
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bool bBackendMultithreading = true;
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#endif
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// Early command buffer execution interval in number of draws.
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// Currently only supported with Vulkan.
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int iCommandBufferExecuteInterval;
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int iCommandBufferExecuteInterval = 0;
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// Shader compilation settings.
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bool bWaitForShadersBeforeStarting;
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ShaderCompilationMode iShaderCompilationMode;
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bool bWaitForShadersBeforeStarting = false;
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ShaderCompilationMode iShaderCompilationMode{};
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// Number of shader compiler threads.
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// 0 disables background compilation.
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// -1 uses an automatic number based on the CPU threads.
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int iShaderCompilerThreads;
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int iShaderPrecompilerThreads;
|
||||
int iShaderCompilerThreads = 0;
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||||
int iShaderPrecompilerThreads = 0;
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||||
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||||
// Static config per API
|
||||
// TODO: Move this out of VideoConfig
|
||||
struct
|
||||
{
|
||||
APIType api_type;
|
||||
APIType api_type = APIType::Nothing;
|
||||
|
||||
std::vector<std::string> Adapters; // for D3D
|
||||
std::vector<u32> AAModes;
|
||||
@ -189,42 +193,43 @@ struct VideoConfig final
|
||||
// TODO: merge AdapterName and Adapters array
|
||||
std::string AdapterName; // for OpenGL
|
||||
|
||||
u32 MaxTextureSize;
|
||||
bool bUsesLowerLeftOrigin;
|
||||
u32 MaxTextureSize = 16384;
|
||||
bool bUsesLowerLeftOrigin = false;
|
||||
|
||||
bool bSupportsExclusiveFullscreen;
|
||||
bool bSupportsDualSourceBlend;
|
||||
bool bSupportsPrimitiveRestart;
|
||||
bool bSupportsOversizedViewports;
|
||||
bool bSupportsGeometryShaders;
|
||||
bool bSupportsComputeShaders;
|
||||
bool bSupports3DVision;
|
||||
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBBox;
|
||||
bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsPostProcessing;
|
||||
bool bSupportsPaletteConversion;
|
||||
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsSSAA;
|
||||
bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
|
||||
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsReversedDepthRange;
|
||||
bool bSupportsLogicOp;
|
||||
bool bSupportsMultithreading;
|
||||
bool bSupportsGPUTextureDecoding;
|
||||
bool bSupportsST3CTextures;
|
||||
bool bSupportsCopyToVram;
|
||||
bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
|
||||
bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
|
||||
bool bSupportsBPTCTextures;
|
||||
bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
|
||||
bool bSupportsBackgroundCompiling;
|
||||
bool bSupportsLargePoints;
|
||||
bool bSupportsPartialDepthCopies;
|
||||
bool bSupportsDepthReadback;
|
||||
bool bSupportsShaderBinaries;
|
||||
bool bSupportsPipelineCacheData;
|
||||
bool bSupportsExclusiveFullscreen = false;
|
||||
bool bSupportsDualSourceBlend = false;
|
||||
bool bSupportsPrimitiveRestart = false;
|
||||
bool bSupportsOversizedViewports = false;
|
||||
bool bSupportsGeometryShaders = false;
|
||||
bool bSupportsComputeShaders = false;
|
||||
bool bSupports3DVision = false;
|
||||
bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsBBox = false;
|
||||
bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsPostProcessing = false;
|
||||
bool bSupportsPaletteConversion = false;
|
||||
bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsSSAA = false;
|
||||
bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
|
||||
bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsReversedDepthRange = false;
|
||||
bool bSupportsLogicOp = false;
|
||||
bool bSupportsMultithreading = false;
|
||||
bool bSupportsGPUTextureDecoding = false;
|
||||
bool bSupportsST3CTextures = false;
|
||||
bool bSupportsCopyToVram = false;
|
||||
bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
|
||||
// Needed by UberShaders, so must stay in VideoCommon
|
||||
bool bSupportsDynamicSamplerIndexing = false;
|
||||
bool bSupportsBPTCTextures = false;
|
||||
bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
|
||||
bool bSupportsBackgroundCompiling = false;
|
||||
bool bSupportsLargePoints = false;
|
||||
bool bSupportsPartialDepthCopies = false;
|
||||
bool bSupportsDepthReadback = false;
|
||||
bool bSupportsShaderBinaries = false;
|
||||
bool bSupportsPipelineCacheData = false;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
Reference in New Issue
Block a user