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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Fix all uninitialized variable warnings (C26495)
This commit is contained in:
@ -13,8 +13,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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enum class APIType;
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#include "VideoCommon/VideoCommon.h"
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG 1
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@ -53,135 +52,140 @@ enum class ShaderCompilationMode : int
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// NEVER inherit from this class.
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struct VideoConfig final
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{
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VideoConfig();
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VideoConfig() = default;
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void Refresh();
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void VerifyValidity();
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// General
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bool bVSync;
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bool bVSyncActive;
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bool bWidescreenHack;
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AspectMode aspect_mode;
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AspectMode suggested_aspect_mode;
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bool bCrop; // Aspect ratio controls.
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bool bShaderCache;
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bool bVSync = false;
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bool bVSyncActive = false;
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bool bWidescreenHack = false;
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AspectMode aspect_mode{};
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AspectMode suggested_aspect_mode{};
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bool bCrop = false; // Aspect ratio controls.
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bool bShaderCache = false;
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// Enhancements
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u32 iMultisamples;
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bool bSSAA;
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int iEFBScale;
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bool bForceFiltering;
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int iMaxAnisotropy;
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u32 iMultisamples = 0;
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bool bSSAA = false;
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int iEFBScale = 0;
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bool bForceFiltering = false;
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int iMaxAnisotropy = 0;
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std::string sPostProcessingShader;
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bool bForceTrueColor;
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bool bDisableCopyFilter;
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bool bArbitraryMipmapDetection;
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float fArbitraryMipmapDetectionThreshold;
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bool bForceTrueColor = false;
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bool bDisableCopyFilter = false;
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bool bArbitraryMipmapDetection = false;
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float fArbitraryMipmapDetectionThreshold = 0;
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// Information
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bool bShowFPS;
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bool bShowNetPlayPing;
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bool bShowNetPlayMessages;
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bool bOverlayStats;
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bool bOverlayProjStats;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bLogRenderTimeToFile;
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bool bShowFPS = false;
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bool bShowNetPlayPing = false;
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bool bShowNetPlayMessages = false;
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bool bOverlayStats = false;
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bool bOverlayProjStats = false;
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bool bTexFmtOverlayEnable = false;
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bool bTexFmtOverlayCenter = false;
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bool bLogRenderTimeToFile = false;
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// Render
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bool bWireFrame;
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bool bDisableFog;
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bool bWireFrame = false;
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bool bDisableFog = false;
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// Utility
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bool bDumpTextures;
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bool bDumpMipmapTextures;
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bool bDumpBaseTextures;
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bool bHiresTextures;
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bool bCacheHiresTextures;
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bool bDumpEFBTarget;
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bool bDumpXFBTarget;
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bool bDumpFramesAsImages;
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bool bUseFFV1;
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bool bDumpTextures = false;
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bool bDumpMipmapTextures = false;
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bool bDumpBaseTextures = false;
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bool bHiresTextures = false;
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bool bCacheHiresTextures = false;
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bool bDumpEFBTarget = false;
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bool bDumpXFBTarget = false;
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bool bDumpFramesAsImages = false;
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bool bUseFFV1 = false;
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std::string sDumpCodec;
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std::string sDumpEncoder;
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std::string sDumpFormat;
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std::string sDumpPath;
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bool bInternalResolutionFrameDumps;
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bool bBorderlessFullscreen;
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bool bEnableGPUTextureDecoding;
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int iBitrateKbps;
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bool bInternalResolutionFrameDumps = false;
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bool bBorderlessFullscreen = false;
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bool bEnableGPUTextureDecoding = false;
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int iBitrateKbps = 0;
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// Hacks
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bool bEFBAccessEnable;
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bool bEFBAccessDeferInvalidation;
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bool bPerfQueriesEnable;
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bool bBBoxEnable;
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bool bForceProgressive;
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bool bEFBAccessEnable = false;
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bool bEFBAccessDeferInvalidation = false;
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bool bPerfQueriesEnable = false;
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bool bBBoxEnable = false;
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bool bForceProgressive = false;
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bool bEFBEmulateFormatChanges;
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bool bSkipEFBCopyToRam;
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bool bSkipXFBCopyToRam;
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bool bDisableCopyToVRAM;
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bool bDeferEFBCopies;
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bool bImmediateXFB;
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bool bSkipPresentingDuplicateXFBs;
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bool bCopyEFBScaled;
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int iSafeTextureCache_ColorSamples;
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bEnablePixelLighting;
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bool bFastDepthCalc;
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bool bVertexRounding;
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int iEFBAccessTileSize;
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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u32 iMissingColorValue;
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bool bEFBEmulateFormatChanges = false;
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bool bSkipEFBCopyToRam = false;
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bool bSkipXFBCopyToRam = false;
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bool bDisableCopyToVRAM = false;
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bool bDeferEFBCopies = false;
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bool bImmediateXFB = false;
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bool bSkipPresentingDuplicateXFBs = false;
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bool bCopyEFBScaled = false;
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int iSafeTextureCache_ColorSamples = 0;
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float fAspectRatioHackW = 1; // Initial value needed for the first frame
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float fAspectRatioHackH = 1;
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bool bEnablePixelLighting = false;
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bool bFastDepthCalc = false;
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bool bVertexRounding = false;
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int iEFBAccessTileSize = 0;
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int iLog = 0; // CONF_ bits
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int iSaveTargetId = 0; // TODO: Should be dropped
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u32 iMissingColorValue = 0;
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// Stereoscopy
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StereoMode stereo_mode;
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int iStereoDepth;
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int iStereoConvergence;
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int iStereoConvergencePercentage;
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bool bStereoSwapEyes;
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bool bStereoEFBMonoDepth;
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int iStereoDepthPercentage;
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StereoMode stereo_mode{};
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int iStereoDepth = 0;
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int iStereoConvergence = 0;
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int iStereoConvergencePercentage = 0;
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bool bStereoSwapEyes = false;
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bool bStereoEFBMonoDepth = false;
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int iStereoDepthPercentage = 0;
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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int iAdapter = 0;
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// VideoSW Debugging
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int drawStart;
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int drawEnd;
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bool bZComploc;
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bool bZFreeze;
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bool bDumpObjects;
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bool bDumpTevStages;
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bool bDumpTevTextureFetches;
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int drawStart = 0;
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int drawEnd = 0;
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bool bZComploc = false;
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bool bZFreeze = false;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer;
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bool bEnableValidationLayer = false;
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// Multithreaded submission, currently only supported with Vulkan.
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bool bBackendMultithreading;
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#if defined(ANDROID)
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bool bBackendMultithreading = false;
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#else
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bool bBackendMultithreading = true;
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#endif
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// Early command buffer execution interval in number of draws.
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// Currently only supported with Vulkan.
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int iCommandBufferExecuteInterval;
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int iCommandBufferExecuteInterval = 0;
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// Shader compilation settings.
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bool bWaitForShadersBeforeStarting;
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ShaderCompilationMode iShaderCompilationMode;
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bool bWaitForShadersBeforeStarting = false;
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ShaderCompilationMode iShaderCompilationMode{};
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// Number of shader compiler threads.
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// 0 disables background compilation.
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// -1 uses an automatic number based on the CPU threads.
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int iShaderCompilerThreads;
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int iShaderPrecompilerThreads;
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int iShaderCompilerThreads = 0;
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int iShaderPrecompilerThreads = 0;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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{
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APIType api_type;
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APIType api_type = APIType::Nothing;
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std::vector<std::string> Adapters; // for D3D
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std::vector<u32> AAModes;
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@ -189,42 +193,43 @@ struct VideoConfig final
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// TODO: merge AdapterName and Adapters array
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std::string AdapterName; // for OpenGL
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u32 MaxTextureSize;
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bool bUsesLowerLeftOrigin;
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u32 MaxTextureSize = 16384;
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bool bUsesLowerLeftOrigin = false;
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bool bSupportsExclusiveFullscreen;
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bool bSupportsDualSourceBlend;
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bool bSupportsPrimitiveRestart;
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bool bSupportsOversizedViewports;
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bool bSupportsGeometryShaders;
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bool bSupportsComputeShaders;
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bool bSupports3DVision;
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bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
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bool bSupportsBBox;
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bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
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bool bSupportsPostProcessing;
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bool bSupportsPaletteConversion;
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsSSAA;
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bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
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bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange;
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bool bSupportsLogicOp;
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bool bSupportsMultithreading;
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bool bSupportsGPUTextureDecoding;
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bool bSupportsST3CTextures;
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bool bSupportsCopyToVram;
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bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsBPTCTextures;
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bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
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bool bSupportsBackgroundCompiling;
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bool bSupportsLargePoints;
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bool bSupportsPartialDepthCopies;
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bool bSupportsDepthReadback;
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bool bSupportsShaderBinaries;
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bool bSupportsPipelineCacheData;
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bool bSupportsExclusiveFullscreen = false;
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bool bSupportsDualSourceBlend = false;
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bool bSupportsPrimitiveRestart = false;
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bool bSupportsOversizedViewports = false;
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bool bSupportsGeometryShaders = false;
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bool bSupportsComputeShaders = false;
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bool bSupports3DVision = false;
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bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
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bool bSupportsBBox = false;
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bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
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bool bSupportsPostProcessing = false;
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bool bSupportsPaletteConversion = false;
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bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsSSAA = false;
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bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
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bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange = false;
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bool bSupportsLogicOp = false;
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bool bSupportsMultithreading = false;
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bool bSupportsGPUTextureDecoding = false;
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bool bSupportsST3CTextures = false;
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bool bSupportsCopyToVram = false;
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bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
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// Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsDynamicSamplerIndexing = false;
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bool bSupportsBPTCTextures = false;
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bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
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bool bSupportsBackgroundCompiling = false;
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bool bSupportsLargePoints = false;
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bool bSupportsPartialDepthCopies = false;
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bool bSupportsDepthReadback = false;
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bool bSupportsShaderBinaries = false;
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bool bSupportsPipelineCacheData = false;
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} backend_info;
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// Utility
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