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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "State.h"
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#include "Core.h"
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#include "ConfigManager.h"
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@ -29,61 +28,64 @@
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#include "HW/HW.h"
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#include "HW/CPU.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "VideoBackendBase.h"
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#include <string>
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#include <lzo/lzo1x.h>
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// TODO: Move to namespace
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// TODO: Investigate a memory leak on save/load state
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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#define IN_LEN (8*1024u)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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#define IN_LEN (60*1024u)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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#define IN_LEN (128*1024ul)
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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#define OUT_LEN (IN_LEN + IN_LEN / 16 + 64 + 3)
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static unsigned char __LZO_MMODEL out [ OUT_LEN ];
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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#define HEAP_ALLOC(var,size) \
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lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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static HEAP_ALLOC(wrkmem,LZO1X_1_MEM_COMPRESS);
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#define HEAP_ALLOC(var, size) \
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lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
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static bool state_op_in_progress = false;
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static int ev_Save, ev_BufferSave;
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static int ev_Load, ev_BufferLoad;
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static int ev_Verify, ev_BufferVerify;
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static volatile bool g_op_in_progress = false;
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static std::string cur_filename, lastFilename;
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static u8 **cur_buffer = NULL;
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static int ev_FileSave, ev_BufferSave, ev_FileLoad, ev_BufferLoad, ev_FileVerify, ev_BufferVerify;
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// Temporary undo state buffers
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static u8 *undoLoad = NULL;
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static std::string g_current_filename, g_last_filename;
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static bool const bCompressed = true;
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static std::thread saveThread;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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#define STATE_VERSION 4
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static const int VERSION = 4;
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struct StateHeader
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{
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u8 gameID[6];
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size_t size;
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};
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static bool g_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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}
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void DoState(PointerWrap &p)
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{
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u32 cookie = 0xBAADBABE + STATE_VERSION;
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u32 cookie = 0xBAADBABE + VERSION;
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p.Do(cookie);
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if (cookie != 0xBAADBABE + STATE_VERSION)
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if (cookie != 0xBAADBABE + VERSION)
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{
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//PanicAlert("Savestate version mismatch !\nSorry, you can't load states from other revisions.");
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p.SetMode(PointerWrap::MODE_MEASURE);
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return;
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}
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@ -105,115 +107,88 @@ void DoState(PointerWrap &p)
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void LoadBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer || !*cur_buffer) {
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Core::DisplayMessage("State does not exist", 1000);
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return;
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}
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u8 *ptr = *cur_buffer;
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u8* ptr = &g_current_buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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Core::DisplayMessage("Loaded state", 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void SaveBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer) {
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Core::DisplayMessage("Error saving state", 1000);
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return;
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}
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u8 *ptr = NULL;
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u8* ptr = NULL;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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if (!*cur_buffer)
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{
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// if we got passed an empty buffer,
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// allocate it with new[]
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// (and the caller is responsible for delete[]ing it later)
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DoState(p);
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size_t sz = (size_t)ptr;
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*cur_buffer = new u8[sz];
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}
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else
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{
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// otherwise the caller is telling us that they have already allocated it with enough space
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}
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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g_current_buffer.resize(buffer_size);
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ptr = *cur_buffer;
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
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{
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if (!cur_buffer || !*cur_buffer) {
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Core::DisplayMessage("State does not exist", 1000);
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return;
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}
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u8 *ptr = *cur_buffer;
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u8* ptr = &g_current_buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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Core::DisplayMessage("Verified state", 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void CompressAndDumpState(saveStruct* saveArg)
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void CompressAndDumpState(const std::vector<u8>* save_arg)
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{
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u8 *buffer = saveArg->buffer;
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size_t sz = saveArg->size;
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lzo_uint out_len = 0;
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state_header header;
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std::string filename = cur_filename;
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delete saveArg;
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const u8* const buffer_data = &(*save_arg)[0];
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const size_t buffer_size = save_arg->size();
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(cur_filename))
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if (File::Exists(g_current_filename))
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (!File::Rename(cur_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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if (!File::Rename(g_current_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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}
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File::IOFile f(filename, "wb");
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File::IOFile f(g_current_filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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delete[] buffer;
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return;
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}
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// Setting up the header
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StateHeader header;
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.sz = bCompressed ? sz : 0;
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header.size = g_use_compression ? buffer_size : 0;
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f.WriteArray(&header, 1);
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if (bCompressed)
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{
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lzo_uint cur_len = 0;
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lzo_uint i = 0;
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for (;;)
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if (0 != header.size) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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if ((i + IN_LEN) >= sz)
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cur_len = sz - i;
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lzo_uint cur_len = 0;
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lzo_uint out_len = 0;
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if ((i + IN_LEN) >= buffer_size)
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cur_len = buffer_size - i;
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else
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cur_len = IN_LEN;
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if (lzo1x_1_compress((buffer + i), cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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@ -222,123 +197,83 @@ void CompressAndDumpState(saveStruct* saveArg)
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else
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else // uncompressed
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{
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f.WriteBytes(buffer, sz);
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f.WriteBytes(buffer_data, buffer_size);
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}
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delete[] buffer;
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Core::DisplayMessage(StringFromFormat("Saved State to %s",
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filename.c_str()).c_str(), 2000);
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g_current_filename.c_str()).c_str(), 2000);
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state_op_in_progress = false;
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g_op_in_progress = false;
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}
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void SaveStateCallback(u64 userdata, int cyclesLate)
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void SaveFileStateCallback(u64 userdata, int cyclesLate)
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{
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// Pause the core while we save the state
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CCPU::EnableStepping(true);
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// Wait for the other threaded sub-systems to stop too
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// TODO: this is ugly
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SLEEP(100);
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State_Flush();
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Flush();
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// Measure the size of the buffer.
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u8 *ptr = 0;
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u8 *ptr = NULL;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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size_t sz = (size_t)ptr;
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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u8 *buffer = new u8[sz];
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ptr = buffer;
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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saveStruct *saveData = new saveStruct;
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saveData->buffer = buffer;
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saveData->size = sz;
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if ((Frame::IsRecordingInput() || Frame::IsPlayingInput()) && !Frame::IsRecordingInputFromSaveState())
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Frame::SaveRecording(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
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Frame::SaveRecording(StringFromFormat("%s.dtm", g_current_filename.c_str()).c_str());
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Core::DisplayMessage("Saving State...", 1000);
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saveThread = std::thread(CompressAndDumpState, saveData);
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g_save_thread = std::thread(CompressAndDumpState, &g_current_buffer);
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// Resume the core and disable stepping
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CCPU::EnableStepping(false);
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}
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void LoadStateCallback(u64 userdata, int cyclesLate)
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void LoadFileStateData(std::string& filename, std::vector<u8>& ret_data)
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{
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bool bCompressedState;
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// Stop the core while we load the state
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CCPU::EnableStepping(true);
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// Wait for the other threaded sub-systems to stop too
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SLEEP(100);
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State_Flush();
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|
|
|
|
// Save temp buffer for undo load state
|
|
|
|
|
// TODO: this should be controlled by a user option,
|
|
|
|
|
// because it slows down every savestate load to provide an often-unused feature.
|
|
|
|
|
{
|
|
|
|
|
delete[] undoLoad;
|
|
|
|
|
undoLoad = NULL;
|
|
|
|
|
cur_buffer = &undoLoad;
|
|
|
|
|
SaveBufferStateCallback(userdata, cyclesLate);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
File::IOFile f(cur_filename, "rb");
|
|
|
|
|
File::IOFile f(filename, "rb");
|
|
|
|
|
if (!f)
|
|
|
|
|
{
|
|
|
|
|
Core::DisplayMessage("State not found", 2000);
|
|
|
|
|
// Resume the clock
|
|
|
|
|
CCPU::EnableStepping(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 *buffer = NULL;
|
|
|
|
|
state_header header;
|
|
|
|
|
size_t sz;
|
|
|
|
|
|
|
|
|
|
StateHeader header;
|
|
|
|
|
f.ReadArray(&header, 1);
|
|
|
|
|
|
|
|
|
|
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
|
|
|
|
|
{
|
|
|
|
|
char gameID[7] = {0};
|
|
|
|
|
memcpy(gameID, header.gameID, 6);
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
|
|
|
|
|
gameID), 2000);
|
|
|
|
|
|
|
|
|
|
// Resume the clock
|
|
|
|
|
CCPU::EnableStepping(false);
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
|
|
|
|
|
6, header.gameID), 2000);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sz = header.sz;
|
|
|
|
|
bCompressedState = (sz != 0);
|
|
|
|
|
if (bCompressedState)
|
|
|
|
|
std::vector<u8> buffer;
|
|
|
|
|
|
|
|
|
|
if (0 != header.size) // non-zero size means the state is compressed
|
|
|
|
|
{
|
|
|
|
|
Core::DisplayMessage("Decompressing State...", 500);
|
|
|
|
|
|
|
|
|
|
buffer.resize(header.size);
|
|
|
|
|
|
|
|
|
|
lzo_uint i = 0;
|
|
|
|
|
buffer = new u8[sz];
|
|
|
|
|
if (!buffer)
|
|
|
|
|
{
|
|
|
|
|
PanicAlertT("Error allocating buffer");
|
|
|
|
|
// Resume the clock
|
|
|
|
|
CCPU::EnableStepping(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
lzo_uint cur_len = 0; // number of bytes to read
|
|
|
|
@ -348,143 +283,103 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
f.ReadBytes(out, cur_len);
|
|
|
|
|
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
|
|
|
|
|
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, NULL);
|
|
|
|
|
if (res != LZO_E_OK)
|
|
|
|
|
{
|
|
|
|
|
// This doesn't seem to happen anymore.
|
|
|
|
|
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
|
|
|
|
|
"Try loading the state again", res, i, new_len);
|
|
|
|
|
delete[] buffer;
|
|
|
|
|
// Resume the clock
|
|
|
|
|
CCPU::EnableStepping(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i += new_len;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
else // uncompressed
|
|
|
|
|
{
|
|
|
|
|
sz = (int)(f.GetSize() - sizeof(state_header));
|
|
|
|
|
buffer = new u8[sz];
|
|
|
|
|
if (!f.ReadBytes(buffer, sz))
|
|
|
|
|
PanicAlert("wtf? reading bytes: %lu", (unsigned long)sz);
|
|
|
|
|
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
|
|
|
|
|
buffer.resize(size);
|
|
|
|
|
|
|
|
|
|
if (!f.ReadBytes(&buffer[0], size))
|
|
|
|
|
{
|
|
|
|
|
PanicAlert("wtf? reading bytes: %i", (int)size);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
f.Close();
|
|
|
|
|
// all good
|
|
|
|
|
ret_data.swap(buffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 *ptr = buffer;
|
|
|
|
|
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
|
|
|
|
DoState(p);
|
|
|
|
|
void LoadFileStateCallback(u64 userdata, int cyclesLate)
|
|
|
|
|
{
|
|
|
|
|
// Stop the core while we load the state
|
|
|
|
|
CCPU::EnableStepping(true);
|
|
|
|
|
|
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("Loaded state from %s", cur_filename.c_str()).c_str(), 2000);
|
|
|
|
|
else
|
|
|
|
|
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
|
|
|
|
|
// Wait for the other threaded sub-systems to stop too
|
|
|
|
|
// TODO: uglyyy
|
|
|
|
|
SLEEP(100);
|
|
|
|
|
|
|
|
|
|
delete[] buffer;
|
|
|
|
|
Flush();
|
|
|
|
|
|
|
|
|
|
// Save temp buffer for undo load state
|
|
|
|
|
// TODO: this should be controlled by a user option,
|
|
|
|
|
// because it slows down every savestate load to provide an often-unused feature.
|
|
|
|
|
SaveBufferStateCallback(userdata, cyclesLate);
|
|
|
|
|
g_undo_load_buffer.swap(g_current_buffer);
|
|
|
|
|
|
|
|
|
|
std::vector<u8> buffer;
|
|
|
|
|
LoadFileStateData(g_current_filename, buffer);
|
|
|
|
|
|
|
|
|
|
if (!buffer.empty())
|
|
|
|
|
{
|
|
|
|
|
u8 *ptr = &buffer[0];
|
|
|
|
|
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
|
|
|
|
DoState(p);
|
|
|
|
|
|
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("Loaded state from %s", g_current_filename.c_str()).c_str(), 2000);
|
|
|
|
|
else
|
|
|
|
|
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
|
|
|
|
|
|
|
|
|
|
if (File::Exists(cur_filename + ".dtm"))
|
|
|
|
|
Frame::LoadInput((cur_filename + ".dtm").c_str());
|
|
|
|
|
else if (!Frame::IsRecordingInputFromSaveState())
|
|
|
|
|
Frame::EndPlayInput(false);
|
|
|
|
|
if (File::Exists(g_current_filename + ".dtm"))
|
|
|
|
|
Frame::LoadInput((g_current_filename + ".dtm").c_str());
|
|
|
|
|
else if (!Frame::IsRecordingInputFromSaveState())
|
|
|
|
|
Frame::EndPlayInput(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state_op_in_progress = false;
|
|
|
|
|
g_op_in_progress = false;
|
|
|
|
|
|
|
|
|
|
// Resume the clock
|
|
|
|
|
// resume dat core
|
|
|
|
|
CCPU::EnableStepping(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VerifyStateCallback(u64 userdata, int cyclesLate)
|
|
|
|
|
void VerifyFileStateCallback(u64 userdata, int cyclesLate)
|
|
|
|
|
{
|
|
|
|
|
bool bCompressedState;
|
|
|
|
|
Flush();
|
|
|
|
|
|
|
|
|
|
State_Flush();
|
|
|
|
|
std::vector<u8> buffer;
|
|
|
|
|
LoadFileStateData(g_current_filename, buffer);
|
|
|
|
|
|
|
|
|
|
File::IOFile f(cur_filename, "rb");
|
|
|
|
|
if (!f)
|
|
|
|
|
if (!buffer.empty())
|
|
|
|
|
{
|
|
|
|
|
Core::DisplayMessage("State not found", 2000);
|
|
|
|
|
return;
|
|
|
|
|
u8 *ptr = &buffer[0];
|
|
|
|
|
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
|
|
|
|
|
DoState(p);
|
|
|
|
|
|
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("Verified state at %s", g_current_filename.c_str()).c_str(), 2000);
|
|
|
|
|
else
|
|
|
|
|
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 *buffer = NULL;
|
|
|
|
|
state_header header;
|
|
|
|
|
size_t sz;
|
|
|
|
|
|
|
|
|
|
f.ReadArray(&header, 1);
|
|
|
|
|
|
|
|
|
|
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
|
|
|
|
|
{
|
|
|
|
|
char gameID[7] = {0};
|
|
|
|
|
memcpy(gameID, header.gameID, 6);
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %s)",
|
|
|
|
|
gameID), 2000);
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sz = header.sz;
|
|
|
|
|
bCompressedState = (sz != 0);
|
|
|
|
|
if (bCompressedState)
|
|
|
|
|
{
|
|
|
|
|
Core::DisplayMessage("Decompressing State...", 500);
|
|
|
|
|
|
|
|
|
|
lzo_uint i = 0;
|
|
|
|
|
buffer = new u8[sz];
|
|
|
|
|
if (!buffer) {
|
|
|
|
|
PanicAlertT("Error allocating buffer");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
lzo_uint cur_len = 0;
|
|
|
|
|
lzo_uint new_len = 0;
|
|
|
|
|
if (!f.ReadArray(&cur_len, 1))
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
f.ReadBytes(out, cur_len);
|
|
|
|
|
int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
|
|
|
|
|
if (res != LZO_E_OK)
|
|
|
|
|
{
|
|
|
|
|
// This doesn't seem to happen anymore.
|
|
|
|
|
PanicAlertT("Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
|
|
|
|
|
"Try verifying the state again", res, i, new_len);
|
|
|
|
|
|
|
|
|
|
delete [] buffer;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The size of the data to read to our buffer is 'new_len'
|
|
|
|
|
i += new_len;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
sz = (int)(f.GetSize() - sizeof(int));
|
|
|
|
|
buffer = new u8[sz];
|
|
|
|
|
|
|
|
|
|
if (!f.ReadBytes(buffer, sz))
|
|
|
|
|
PanicAlert("wtf? failed to read bytes: %lu", (unsigned long)sz);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 *ptr = buffer;
|
|
|
|
|
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
|
|
|
|
|
DoState(p);
|
|
|
|
|
|
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
|
|
|
Core::DisplayMessage(StringFromFormat("Verified state at %s", cur_filename.c_str()).c_str(), 2000);
|
|
|
|
|
else
|
|
|
|
|
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
|
|
|
|
|
|
|
|
|
|
delete [] buffer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_Init()
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
ev_Load = CoreTiming::RegisterEvent("LoadState", &LoadStateCallback);
|
|
|
|
|
ev_Save = CoreTiming::RegisterEvent("SaveState", &SaveStateCallback);
|
|
|
|
|
ev_Verify = CoreTiming::RegisterEvent("VerifyState", &VerifyStateCallback);
|
|
|
|
|
ev_FileLoad = CoreTiming::RegisterEvent("LoadState", &LoadFileStateCallback);
|
|
|
|
|
ev_FileSave = CoreTiming::RegisterEvent("SaveState", &SaveFileStateCallback);
|
|
|
|
|
ev_FileVerify = CoreTiming::RegisterEvent("VerifyState", &VerifyFileStateCallback);
|
|
|
|
|
|
|
|
|
|
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
|
|
|
|
|
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
|
|
|
|
|
ev_BufferVerify = CoreTiming::RegisterEvent("VerifyBufferState", &VerifyBufferStateCallback);
|
|
|
|
@ -493,126 +388,114 @@ void State_Init()
|
|
|
|
|
PanicAlertT("Internal LZO Error - lzo_init() failed");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_Shutdown()
|
|
|
|
|
void Shutdown()
|
|
|
|
|
{
|
|
|
|
|
State_Flush();
|
|
|
|
|
Flush();
|
|
|
|
|
|
|
|
|
|
if (undoLoad)
|
|
|
|
|
{
|
|
|
|
|
delete[] undoLoad;
|
|
|
|
|
undoLoad = NULL;
|
|
|
|
|
}
|
|
|
|
|
g_current_buffer.swap(std::vector<u8>());
|
|
|
|
|
g_undo_load_buffer.swap(std::vector<u8>());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static std::string MakeStateFilename(int state_number)
|
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
|
|
|
{
|
|
|
|
|
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
|
|
|
|
|
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
|
|
|
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_SaveAs(const std::string &filename)
|
|
|
|
|
void ScheduleFileEvent(const std::string &filename, int ev)
|
|
|
|
|
{
|
|
|
|
|
if (state_op_in_progress)
|
|
|
|
|
if (g_op_in_progress)
|
|
|
|
|
return;
|
|
|
|
|
state_op_in_progress = true;
|
|
|
|
|
cur_filename = filename;
|
|
|
|
|
lastFilename = filename;
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Save);
|
|
|
|
|
g_op_in_progress = true;
|
|
|
|
|
|
|
|
|
|
g_current_filename = filename;
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_Save(int slot)
|
|
|
|
|
void SaveAs(const std::string &filename)
|
|
|
|
|
{
|
|
|
|
|
State_SaveAs(MakeStateFilename(slot));
|
|
|
|
|
g_last_filename = filename;
|
|
|
|
|
ScheduleFileEvent(filename, ev_FileSave);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_LoadAs(const std::string &filename)
|
|
|
|
|
void LoadAs(const std::string &filename)
|
|
|
|
|
{
|
|
|
|
|
if (state_op_in_progress)
|
|
|
|
|
return;
|
|
|
|
|
state_op_in_progress = true;
|
|
|
|
|
cur_filename = filename;
|
|
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Load);
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ScheduleFileEvent(filename, ev_FileLoad);
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}
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void State_Load(int slot)
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void VerifyAt(const std::string &filename)
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{
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State_LoadAs(MakeStateFilename(slot));
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ScheduleFileEvent(filename, ev_FileVerify);
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}
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void State_VerifyAt(const std::string &filename)
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void Save(int slot)
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{
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if (state_op_in_progress)
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return;
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state_op_in_progress = true;
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cur_filename = filename;
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_Verify);
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SaveAs(MakeStateFilename(slot));
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}
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void State_Verify(int slot)
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|
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void Load(int slot)
|
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|
|
|
{
|
|
|
|
|
State_VerifyAt(MakeStateFilename(slot));
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|
|
|
LoadAs(MakeStateFilename(slot));
|
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|
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}
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void State_LoadLastSaved()
|
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|
|
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void Verify(int slot)
|
|
|
|
|
{
|
|
|
|
|
if (lastFilename.empty())
|
|
|
|
|
VerifyAt(MakeStateFilename(slot));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadLastSaved()
|
|
|
|
|
{
|
|
|
|
|
if (g_last_filename.empty())
|
|
|
|
|
Core::DisplayMessage("There is no last saved state", 2000);
|
|
|
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|
else
|
|
|
|
|
State_LoadAs(lastFilename);
|
|
|
|
|
LoadAs(g_last_filename);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_LoadFromBuffer(u8 **buffer)
|
|
|
|
|
void ScheduleBufferEvent(std::vector<u8>& buffer, int ev)
|
|
|
|
|
{
|
|
|
|
|
if (state_op_in_progress)
|
|
|
|
|
if (g_op_in_progress)
|
|
|
|
|
return;
|
|
|
|
|
state_op_in_progress = true;
|
|
|
|
|
cur_buffer = buffer;
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferLoad);
|
|
|
|
|
g_op_in_progress = true;
|
|
|
|
|
|
|
|
|
|
g_current_buffer.swap(buffer);
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_SaveToBuffer(u8 **buffer)
|
|
|
|
|
void SaveToBuffer(std::vector<u8>& buffer)
|
|
|
|
|
{
|
|
|
|
|
if (state_op_in_progress)
|
|
|
|
|
return;
|
|
|
|
|
state_op_in_progress = true;
|
|
|
|
|
cur_buffer = buffer;
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferSave);
|
|
|
|
|
ScheduleBufferEvent(buffer, ev_BufferSave);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_VerifyBuffer(u8 **buffer)
|
|
|
|
|
void LoadFromBuffer(std::vector<u8>& buffer)
|
|
|
|
|
{
|
|
|
|
|
if (state_op_in_progress)
|
|
|
|
|
return;
|
|
|
|
|
state_op_in_progress = true;
|
|
|
|
|
cur_buffer = buffer;
|
|
|
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_BufferVerify);
|
|
|
|
|
ScheduleBufferEvent(buffer, ev_BufferLoad);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void State_Flush()
|
|
|
|
|
void VerifyBuffer(std::vector<u8>& buffer)
|
|
|
|
|
{
|
|
|
|
|
ScheduleBufferEvent(buffer, ev_BufferVerify);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Flush()
|
|
|
|
|
{
|
|
|
|
|
// If already saving state, wait for it to finish
|
|
|
|
|
if (saveThread.joinable())
|
|
|
|
|
{
|
|
|
|
|
saveThread.join();
|
|
|
|
|
}
|
|
|
|
|
if (g_save_thread.joinable())
|
|
|
|
|
g_save_thread.join();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load the last state before loading the state
|
|
|
|
|
void State_UndoLoadState()
|
|
|
|
|
void UndoLoadState()
|
|
|
|
|
{
|
|
|
|
|
State_LoadFromBuffer(&undoLoad);
|
|
|
|
|
if (!g_undo_load_buffer.empty())
|
|
|
|
|
LoadFromBuffer(g_undo_load_buffer);
|
|
|
|
|
else
|
|
|
|
|
PanicAlert("There is nothing to undo!");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load the state that the last save state overwritten on
|
|
|
|
|
void State_UndoSaveState()
|
|
|
|
|
void UndoSaveState()
|
|
|
|
|
{
|
|
|
|
|
State_LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
|
|
|
|
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t State_GetSize()
|
|
|
|
|
{
|
|
|
|
|
// Measure the size of the buffer.
|
|
|
|
|
u8 *ptr = 0;
|
|
|
|
|
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
|
|
|
|
DoState(p);
|
|
|
|
|
return (size_t)ptr;
|
|
|
|
|
}
|
|
|
|
|
} // namespace State
|
|
|
|
|