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Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,15 +62,6 @@ void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
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void AdjustAngles(int &Roll, int &Pitch);
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void RotateIRDot(int &_x, int &_y, STiltData &_TiltData);
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#if defined(HAVE_X11) && HAVE_X11
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struct MousePosition
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{
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int x, y;
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int WinWidth, WinHeight;
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};
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extern MousePosition MousePos;
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#endif
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// Accelerometer
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//void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
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//float AccelerometerToG(float Current, float Neutral, float G);
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