Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-31 13:40:53 +00:00
parent 2913d1fd9e
commit 78fa929c70
3 changed files with 7 additions and 9 deletions

View File

@ -117,7 +117,7 @@ void PixelShaderCache::Init()
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"PARAM K0 = { 65535.0, 255.0,1.0};\n"
"PARAM K0 = { 65535.0, 255.0,1.0,16777215.0};\n"
"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
"MUL R0, R2.x, K0;\n"
"FRC R0, R0;\n"