Vulkan: Use VK_NV_glsl extension where available, and skip glslang

This commit is contained in:
Stenzek
2017-10-10 23:09:12 +10:00
parent 90ca2e8042
commit 79188d4f55
7 changed files with 103 additions and 38 deletions

View File

@ -83,6 +83,7 @@ public:
{
return m_device_features.occlusionQueryPrecise == VK_TRUE;
}
bool SupportsNVGLSLExtension() const { return m_supports_nv_glsl_extension; }
// Helpers for getting constants
VkDeviceSize GetUniformBufferAlignment() const
{
@ -129,6 +130,8 @@ private:
VkPhysicalDeviceFeatures m_device_features = {};
VkPhysicalDeviceProperties m_device_properties = {};
VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
bool m_supports_nv_glsl_extension = false;
};
extern std::unique_ptr<VulkanContext> g_vulkan_context;