Restructure parameters to TetxureConverterShaderGen/TextureConversionShader

This will be used for later refactoring for increased accuracy.
This commit is contained in:
Pokechu22
2022-02-07 13:37:28 -08:00
parent d20094efa2
commit 791bd16b28
7 changed files with 89 additions and 76 deletions

View File

@ -57,23 +57,30 @@ struct TextureAndTLUTFormat
struct EFBCopyParams
{
EFBCopyParams(PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_, bool yuv_,
bool copy_filter_)
bool all_copy_filter_coefs_needed_, bool copy_filter_can_overflow_,
bool apply_gamma_)
: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_),
copy_filter(copy_filter_)
all_copy_filter_coefs_needed(all_copy_filter_coefs_needed_),
copy_filter_can_overflow(copy_filter_can_overflow_), apply_gamma(apply_gamma_)
{
}
bool operator<(const EFBCopyParams& rhs) const
{
return std::tie(efb_format, copy_format, depth, yuv, copy_filter) <
std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv, rhs.copy_filter);
return std::tie(efb_format, copy_format, depth, yuv, all_copy_filter_coefs_needed,
copy_filter_can_overflow,
apply_gamma) < std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv,
rhs.all_copy_filter_coefs_needed,
rhs.copy_filter_can_overflow, rhs.apply_gamma);
}
PixelFormat efb_format;
EFBCopyFormat copy_format;
bool depth;
bool yuv;
bool copy_filter;
bool all_copy_filter_coefs_needed;
bool copy_filter_can_overflow;
bool apply_gamma;
};
template <>
@ -89,19 +96,13 @@ struct fmt::formatter<EFBCopyParams>
else
copy_format = fmt::to_string(uid.copy_format);
return fmt::format_to(ctx.out(),
"format: {}, copy format: {}, depth: {}, yuv: {}, copy filter: {}",
uid.efb_format, copy_format, uid.depth, uid.yuv, uid.copy_filter);
"format: {}, copy format: {}, depth: {}, yuv: {}, apply_gamma: {}, "
"all_copy_filter_coefs_needed: {}, copy_filter_can_overflow: {}",
uid.efb_format, copy_format, uid.depth, uid.yuv, uid.apply_gamma,
uid.all_copy_filter_coefs_needed, uid.copy_filter_can_overflow);
}
};
// Reduced version of the full coefficient array, with a single value for each row.
struct EFBCopyFilterCoefficients
{
float upper;
float middle;
float lower;
};
class TextureCacheBase
{
private:
@ -267,8 +268,8 @@ public:
// Save States
void DoState(PointerWrap& p);
// Returns false if the top/bottom row coefficients are zero.
static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
protected:
// Decodes the specified data to the GPU texture specified by entry.
@ -285,12 +286,12 @@ protected:
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
bool linear_filter, float y_scale, float gamma, bool clamp_top,
bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients);
bool clamp_bottom, const std::array<u32, 3>& filter_coefficients);
virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients);
const std::array<u32, 3>& filter_coefficients);
alignas(16) u8* temp = nullptr;
size_t temp_size = 0;
@ -338,9 +339,9 @@ private:
void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
// Precomputing the coefficients for the previous, current, and next lines for the copy filter.
static EFBCopyFilterCoefficients
static std::array<u32, 3>
GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
static EFBCopyFilterCoefficients
static std::array<u32, 3>
GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
// Flushes a pending EFB copy to RAM from the host to the guest RAM.