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Add support for hybrid XFB
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@ -330,12 +330,6 @@ std::pair<u32, u32> FramebufferManager::GetTargetSize() const
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return std::make_pair(m_target_width, m_target_height);
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}
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void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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// DX11's XFB decoder does not use this function.
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// YUYV data is decoded in Render::Swap.
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}
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void XFBSource::CopyEFB(float Gamma)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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