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Add support for hybrid XFB
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@ -36,7 +36,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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return result;
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}
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, u64, float)
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void Renderer::SwapImpl(AbstractTexture*, const EFBRectangle&, u64, float)
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{
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UpdateActiveConfig();
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}
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