Add support for hybrid XFB

This commit is contained in:
iwubcode
2017-05-29 17:02:09 -05:00
parent 84ca9a4aec
commit 79387dddb2
45 changed files with 400 additions and 985 deletions

View File

@ -530,7 +530,7 @@ void FramebufferManager::ResolveEFBStencilTexture()
void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight,
const EFBRectangle& sourceRc, float Gamma)
{
u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
/* u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
if (!xfb_in_ram)
{
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
@ -539,7 +539,7 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight,
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
TextureConverter::EncodeToRamYUYV(ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram,
sourceRc.GetWidth(), fbStride, fbHeight);
sourceRc.GetWidth(), fbStride, fbHeight);*/
}
GLuint FramebufferManager::GetResolvedFramebuffer()
@ -615,11 +615,6 @@ XFBSource::~XFBSource()
glDeleteTextures(1, &texture);
}
void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
TextureConverter::DecodeToTexture(xfbAddr, fbWidth, fbHeight, texture);
}
void XFBSource::CopyEFB(float Gamma)
{
g_renderer->ResetAPIState();