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Add support for hybrid XFB
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@ -98,8 +98,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma) override;
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void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -112,27 +111,14 @@ private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(GLuint framebuffer, const TargetRectangle& target_rc,
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const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const EFBRectangle& source_rc);
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void DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawRealXFB(GLuint framebuffer, const TargetRectangle& target_rc,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const TargetRectangle& source_rc);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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void FlushFrameDump();
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void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
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void DumpFrameUsingFBO(const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks);
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void DumpFrameUsingFBO(const TargetRectangle& source_rc, u64 ticks);
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// Frame dumping framebuffer, we render to this, then read it back
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void PrepareFrameDumpRenderTexture(u32 width, u32 height);
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