Add support for hybrid XFB

This commit is contained in:
iwubcode
2017-05-29 17:02:09 -05:00
parent 84ca9a4aec
commit 79387dddb2
45 changed files with 400 additions and 985 deletions

View File

@ -98,8 +98,7 @@ public:
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks, float Gamma) override;
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override;
@ -112,27 +111,14 @@ private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
const TargetRectangle& targetPixelRc, const void* data);
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
void DrawFrame(GLuint framebuffer, const TargetRectangle& target_rc,
const EFBRectangle& source_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const EFBRectangle& source_rc);
void DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawRealXFB(GLuint framebuffer, const TargetRectangle& target_rc,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const TargetRectangle& source_rc);
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
int src_height);
void FlushFrameDump();
void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
void DumpFrameUsingFBO(const EFBRectangle& source_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height, u64 ticks);
void DumpFrameUsingFBO(const TargetRectangle& source_rc, u64 ticks);
// Frame dumping framebuffer, we render to this, then read it back
void PrepareFrameDumpRenderTexture(u32 width, u32 height);