Add support for hybrid XFB

This commit is contained in:
iwubcode
2017-05-29 17:02:09 -05:00
parent 84ca9a4aec
commit 79387dddb2
45 changed files with 400 additions and 985 deletions

View File

@ -8,16 +8,17 @@
#include <utility>
#include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h"
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWTexture.h"
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/TextureCache.h"
#include "VideoBackends/Software/VideoBackend.h"
#include "VideoCommon/FramebufferManagerBase.h"
@ -46,58 +47,6 @@ public:
bool IsFlushed() const override { return true; }
};
class TextureCache : public TextureCacheBase
{
public:
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
TLUTFormat format) override
{
}
void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half) override
{
EfbCopy::CopyEfb();
}
private:
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
{
return std::make_unique<SWTexture>(config);
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
{
EfbCopy::CopyEfb();
}
};
class XFBSource : public XFBSourceBase
{
void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
void CopyEFB(float Gamma) override {}
};
class FramebufferManager : public FramebufferManagerBase
{
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
unsigned int target_height,
unsigned int layers) override
{
return std::make_unique<XFBSource>();
}
std::pair<u32, u32> GetTargetSize() const override { return std::make_pair(0, 0); }
void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
float Gamma = 1.0f) override
{
EfbCopy::CopyEfb();
}
};
std::string VideoSoftware::GetName() const
{
return "Software Renderer";
@ -123,6 +72,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsCopyToVram = false;
// aamodes
g_Config.backend_info.AAModes = {1};
@ -169,12 +119,14 @@ void VideoSoftware::Video_Cleanup()
// This is called after Video_Initialize() from the Core
void VideoSoftware::Video_Prepare()
{
GLInterface->MakeCurrent();
SWOGLWindow::s_instance->Prepare();
g_renderer = std::make_unique<SWRenderer>();
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
g_texture_cache = std::make_unique<TextureCache>();
SWRenderer::Init();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
}
unsigned int VideoSoftware::PeekMessages()