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Add support for hybrid XFB
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41
Source/Core/VideoBackends/Software/TextureCache.h
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41
Source/Core/VideoBackends/Software/TextureCache.h
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#pragma once
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#include <memory>
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace SW
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format) override
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{
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}
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half) override
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{
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EfbCopy::CopyEfb();
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}
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private:
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
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{
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return std::make_unique<SWTexture>(config);
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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};
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} // namespace SW
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