Add support for hybrid XFB

This commit is contained in:
iwubcode
2017-05-29 17:02:09 -05:00
parent 84ca9a4aec
commit 79387dddb2
45 changed files with 400 additions and 985 deletions

View File

@ -89,11 +89,6 @@ MultisamplingState FramebufferManager::GetEFBMultisamplingState() const
return ms;
}
std::pair<u32, u32> FramebufferManager::GetTargetSize() const
{
return std::make_pair(GetEFBWidth(), GetEFBHeight());
}
bool FramebufferManager::Initialize()
{
if (!CreateEFBRenderPass())
@ -1450,15 +1445,6 @@ VKTexture* XFBSource::GetTexture() const
return static_cast<VKTexture*>(m_texture.get());
}
void XFBSource::DecodeToTexture(u32 xfb_addr, u32 fb_width, u32 fb_height)
{
// Guest memory -> GPU EFB Textures
const u8* src_ptr = Memory::GetPointer(xfb_addr);
_assert_(src_ptr);
TextureCache::GetInstance()->GetTextureConverter()->DecodeYUYVTextureFromMemory(
static_cast<VKTexture*>(m_texture.get()), src_ptr, fb_width, fb_width * 2, fb_height);
}
void XFBSource::CopyEFB(float gamma)
{
// Pending/batched EFB pokes should be included in the copied image.

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@ -43,7 +43,6 @@ public:
u32 GetEFBLayers() const;
VkSampleCountFlagBits GetEFBSamples() const;
MultisamplingState GetEFBMultisamplingState() const;
std::pair<u32, u32> GetTargetSize() const override;
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
unsigned int target_height,
@ -178,8 +177,6 @@ public:
~XFBSource();
VKTexture* GetTexture() const;
// Guest -> GPU EFB Textures
void DecodeToTexture(u32 xfb_addr, u32 fb_width, u32 fb_height) override;
// Used for virtual XFB
void CopyEFB(float gamma) override;

View File

@ -41,6 +41,7 @@
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
@ -485,27 +486,19 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
BindEFBToStateTracker();
}
void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
const EFBRectangle& rc, u64 ticks, float gamma)
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
{
// Pending/batched EFB pokes should be included in the final image.
FramebufferManager::GetInstance()->FlushEFBPokes();
// Check that we actually have an image to render in XFB-on modes.
if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
if (!m_xfb_written)
{
Core::Callback_VideoCopiedToXFB(false);
return;
}
u32 xfb_count = 0;
const XFBSourceBase* const* xfb_sources =
FramebufferManager::GetXFBSource(xfb_addr, fb_stride, fb_height, &xfb_count);
if (g_ActiveConfig.VirtualXFBEnabled() && (!xfb_sources || xfb_count == 0))
{
Core::Callback_VideoCopiedToXFB(false);
return;
}
auto* xfb_texture = static_cast<VKTexture*>(texture);
// End the current render pass.
StateTracker::GetInstance()->EndRenderPass();
StateTracker::GetInstance()->OnEndFrame();
@ -514,14 +507,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// are determined by guest state. Currently, the only way to catch these is to update every frame.
UpdateDrawRectangle();
// Scale the source rectangle to the internal resolution when XFB is disabled.
TargetRectangle scaled_efb_rect = Renderer::ConvertEFBRectangle(rc);
// If MSAA is enabled, and we're not using XFB, we need to resolve the EFB framebuffer before
// rendering the final image to the screen, or dumping the frame. This is because we can't resolve
// an image within a render pass, which will have already started by the time it is used.
TransitionBuffersForSwap(scaled_efb_rect, xfb_sources, xfb_count);
// Render the frame dump image if enabled.
if (IsFrameDumping())
{
@ -529,8 +514,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
if (!m_frame_dumping_active)
StartFrameDumping();
DrawFrameDump(scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height,
ticks);
/* DrawFrameDump(scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height,
ticks);*/
}
else
{
@ -547,7 +532,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// Draw to the screen if we have a swap chain.
if (m_swap_chain)
{
DrawScreen(scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
DrawScreen(xfb_texture);
// Submit the current command buffer, signaling rendering finished semaphore when it's done
// Because this final command buffer is rendering to the swap chain, we need to wait for
@ -581,15 +566,12 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// Handle host window resizes.
CheckForSurfaceChange();
// Handle output size changes from the guest.
// There is a downside to doing this here is that if the game changes its XFB source area,
// the changes will be delayed by one frame. For the moment it has to be done here because
// this can cause a target size change, which would result in a black frame if done earlier.
CheckForTargetResize(fb_width, fb_stride, fb_height);
if (CalculateTargetSize())
ResizeEFBTextures();
// Update the window size based on the frame that was just rendered.
// Due to depending on guest state, we need to call this every frame.
SetWindowSize(static_cast<int>(fb_stride), static_cast<int>(fb_height));
SetWindowSize(xfb_texture->config.width, xfb_texture->config.height);
// Clean up stale textures.
TextureCache::GetInstance()->Cleanup(frameCount);
@ -714,9 +696,7 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& targ
}
}
void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
void Renderer::DrawScreen(VKTexture* xfb_texture)
{
VkResult res;
if (!g_command_buffer_mgr->CheckLastPresentFail())
@ -767,9 +747,9 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &info,
VK_SUBPASS_CONTENTS_INLINE);
// Draw guest buffers (EFB or XFB)
DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), scaled_efb_rect, xfb_addr,
xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
// Draw
TargetRectangle source_rc = xfb_texture->config.Rect();
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier());
// Draw OSD
Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
@ -1055,7 +1035,7 @@ void Renderer::DestroyFrameDumpResources()
void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
{
if (FramebufferManagerBase::LastXfbWidth() == fb_stride &&
/*if (FramebufferManagerBase::LastXfbWidth() == fb_stride &&
FramebufferManagerBase::LastXfbHeight() == fb_height)
{
return;
@ -1068,7 +1048,7 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
// Changing the XFB source area may alter the target size.
if (CalculateTargetSize())
ResizeEFBTextures();
ResizeEFBTextures();*/
}
void Renderer::CheckForSurfaceChange()

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@ -23,6 +23,7 @@ class SwapChain;
class StagingTexture2D;
class Texture2D;
class RasterFont;
class VKTexture;
class Renderer : public ::Renderer
{
@ -43,8 +44,7 @@ public:
void BBoxWrite(int index, u16 value) override;
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
u64 ticks, float gamma) override;
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
u32 color, u32 z) override;
@ -106,9 +106,7 @@ private:
u32 fb_stride, u32 fb_height);
// Draw the frame, as well as the OSD to the swap chain.
void DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawScreen(VKTexture* xfb_texture);
// Draw the frame only to the screenshot buffer.
bool DrawFrameDump(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,

View File

@ -246,6 +246,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
config->backend_info.bSupportsBPTCTextures = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
config->backend_info.bSupportsCopyToVram = true; // Assumed support.
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)