a little optimization in shaders constants setting , based on the same idea of nodchip changes.

a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-05-17 22:17:46 +00:00
parent bdbdef51ee
commit 7947543d98
8 changed files with 82 additions and 87 deletions

View File

@ -18,7 +18,7 @@
#include "LinearDiskCache.h"
static const char ID[4] = {'D', 'C', 'A', 'C'};
const int version = 4888; // TODO: Get from SVN_REV
const int version = 5457; // TODO: Get from SVN_REV
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {