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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot. for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,7 @@
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#include "LinearDiskCache.h"
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static const char ID[4] = {'D', 'C', 'A', 'C'};
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const int version = 4888; // TODO: Get from SVN_REV
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const int version = 5457; // TODO: Get from SVN_REV
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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