a little optimization in shaders constants setting , based on the same idea of nodchip changes.

a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-05-17 22:17:46 +00:00
parent bdbdef51ee
commit 7947543d98
8 changed files with 82 additions and 87 deletions

View File

@ -157,13 +157,13 @@ const float epsilon8bit = 1.0f / 255.0f;
static const char *tevKSelTableC[] = // KCSEL
{
"1.0f,1.0f,1.0f", // 1 = 0x00
"0.875f,0.875f,0.875f", // 7_8 = 0x01
"0.75f,0.75f,0.75f", // 3_4 = 0x02
"0.625f,0.625f,0.625f", // 5_8 = 0x03
"0.5f,0.5f,0.5f", // 1_2 = 0x04
"0.375f,0.375f,0.375f", // 3_8 = 0x05
"0.25f,0.25f,0.25f", // 1_4 = 0x06
"0.125f,0.125f,0.125f", // 1_8 = 0x07
"0.8745098f,0.8745098f,0.8745098f", // 7_8 = 0x01
"0.7490196f,0.7490196f,0.7490196f", // 3_4 = 0x02
"0.6235294f,0.6235294f,0.6235294f", // 5_8 = 0x03
"0.4980392f,0.4980392f,0.4980392f", // 1_2 = 0x04
"0.372549f,0.372549f,0.372549f", // 3_8 = 0x05
"0.2470588f,0.2470588f,0.2470588f", // 1_4 = 0x06
"0.1215686f,0.1215686f,0.1215686f", // 1_8 = 0x07
"ERROR", // 0x08
"ERROR", // 0x09
"ERROR", // 0x0a
@ -193,13 +193,13 @@ static const char *tevKSelTableC[] = // KCSEL
static const char *tevKSelTableA[] = // KASEL
{
"1.0f", // 1 = 0x00
"0.875f",// 7_8 = 0x01
"0.75f", // 3_4 = 0x02
"0.625f",// 5_8 = 0x03
"0.5f", // 1_2 = 0x04
"0.375f",// 3_8 = 0x05
"0.25f", // 1_4 = 0x06
"0.125f",// 1_8 = 0x07
"0.8745098f",// 7_8 = 0x01
"0.7490196f", // 3_4 = 0x02
"0.6235294f",// 5_8 = 0x03
"0.4980392f", // 1_2 = 0x04
"0.372549f",// 3_8 = 0x05
"0.2470588f", // 1_4 = 0x06
"0.1215686f",// 1_8 = 0x07
"ERROR", // 0x08
"ERROR", // 0x09
"ERROR", // 0x0a
@ -237,8 +237,8 @@ static const char *tevScaleTable[] = // CS
static const char *tevBiasTable[] = // TB
{
"", // ZERO,
"+0.5f", // ADDHALF,
"-0.5f", // SUBHALF,
"+0.4980392f", // ADDHALF,
"-0.4980392f", // SUBHALF,
"",
};
@ -269,7 +269,7 @@ static const char *tevCInputTable[] = // CC
"rastemp.rgb", // RASC,
"rastemp.aaa", // RASA,
"float3(1.0f,1.0f,1.0f)", // ONE,
"float3(0.5f,0.5f,0.5f)", // HALF,
"float3(0.4980392f,0.4980392f,0.4980392f)", // HALF,
"konsttemp.rgb", // KONST,
"float3(0.0f,0.0f,0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -294,7 +294,7 @@ static const char *tevCInputTable2[] = // CC
"rastemp", // RASC,
"(rastemp.aaa)", // RASA,
"float3(1.0f,1.0f,1.0f)", // ONE
"float3(0.5f,0.5f,0.5f)", // HALF
"float3(0.4980392f,0.4980392f,0.4980392f)", // HALF
"konsttemp", //"konsttemp.rgb", // KONST
"float3(0.0f,0.0f,0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -350,8 +350,8 @@ static const char *tevRasTable[] =
static const char *alphaRef[2] =
{
I_ALPHA"[0].x",
I_ALPHA"[0].y"
I_ALPHA"[0].r",
I_ALPHA"[0].g"
};
//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
@ -521,8 +521,15 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, u32 H
for (int i = 0; i < numStages; i++)
WriteStage(p, i, texture_mask,HLSL); //build the equation for this stage
WRITE(p, "prev = saturate(prev);\n");
// emulation of unisgned 8 overflow when casting
if(HLSL)
{
WRITE(p, "prev = ((((prev * 255.0f) %% 256.0f) + 256.0f) %% 256.0f) / 255.0f;\n");
}
else
{
WRITE(p, "prev = mod(mod(prev * 255.0f,256.0f) + 256.0f,256.0f) / 255.0f;\n");
}
if (!WriteAlphaTest(p, HLSL))
{
@ -586,11 +593,11 @@ static const char *TEVCMPColorOPTable[16] =
"float3(0.0f,0.0f,0.0f)",//5
"float3(0.0f,0.0f,0.0f)",//6
"float3(0.0f,0.0f,0.0f)",//7
" %s + ((%s.r > %s.r + (0.25f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
" %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
" %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9
" %s + (( dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11
" %s + (( dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13
" %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
" %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
@ -607,13 +614,13 @@ static const char *TEVCMPAlphaOPTable[16] =
"0.0f",//5
"0.0f",//6
"0.0f",//7
" %s + ((%s.r > (%s.r + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
" %s + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
" %s + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s : 0.0f)",//#define TEVCMP_R8_EQ 9
" %s + ((dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
" %s + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : 0.0f)",//#define TEVCMP_GR16_EQ 11
" %s + ((dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
" %s + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : 0.0f)",//#define TEVCMP_BGR24_EQ 13
" %s + ((%s.a > (%s.a + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
" %s + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
" %s + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s : 0.0f)"//#define TEVCMP_A8_EQ 15
};
@ -777,7 +784,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, u32 HLSL)
}
if (cc.clamp)
WRITE(p,")");
WRITE(p,";\n");
WRITE(p,";\n");
// combine the alpha channel
if (ac.clamp)
@ -813,6 +820,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, u32 HLSL)
if (ac.shift>0)
WRITE(p, ")");
}
else
{
@ -826,7 +834,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, u32 HLSL)
}
if (ac.clamp)
WRITE(p, ")");
WRITE(p, ";\n\n");
WRITE(p, ";\n\n");
}
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask, u32 HLSL)