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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot. for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,32 +63,19 @@ void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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void SetVSConstant4fv(int const_number, const float *f)
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{
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if (lastVSconstants[const_number][0] != f[0] ||
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lastVSconstants[const_number][1] != f[1] ||
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lastVSconstants[const_number][2] != f[2] ||
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lastVSconstants[const_number][3] != f[3])
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{
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lastVSconstants[const_number][0] = f[0];
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lastVSconstants[const_number][1] = f[1];
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lastVSconstants[const_number][2] = f[2];
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lastVSconstants[const_number][3] = f[3];
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if (memcmp(&lastVSconstants[const_number], f, sizeof(float) * 4)) {
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memcpy(&lastVSconstants[const_number], f, sizeof(float) * 4);
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glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, lastVSconstants[const_number]);
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}
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}
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}
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void SetMultiVSConstant4fv(int const_number, int count, const float *f)
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{
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for (int i = 0; i < count; i++)
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const float *f0 = f;
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for (int i = 0; i < count; i++,f0+=4)
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{
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if (lastVSconstants[const_number + i][0] != f[0 + i*4] ||
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lastVSconstants[const_number + i][1] != f[1 + i*4] ||
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lastVSconstants[const_number + i][2] != f[2 + i*4] ||
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lastVSconstants[const_number + i][3] != f[3 + i*4])
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{
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lastVSconstants[const_number + i][0] = f[0 + i*4];
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lastVSconstants[const_number + i][1] = f[1 + i*4];
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lastVSconstants[const_number + i][2] = f[2 + i*4];
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lastVSconstants[const_number + i][3] = f[3 + i*4];
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if (memcmp(&lastVSconstants[const_number + i], f0, sizeof(float) * 4)) {
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memcpy(&lastVSconstants[const_number + i], f0, sizeof(float) * 4);
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glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, lastVSconstants[const_number + i]);
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}
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}
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